14497 cards found
Peace Strider

Peace Strider {4}

Artifact Creature - Construct
When Peace Strider enters the battlefield, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
3/3
Peace Talks

Peace Talks {1}{W}

Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie."
—Ahmahz il Kin, Suq'Ata diplomat
Peace of Mind

Peace of Mind {1}{W}

Enchantment
{W}, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
Peacekeeper

Peacekeeper {2}{W}

Creature - Human
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
"I have always imagined my mother as such a woman, strong and wise."
—Sisay, journal
1/1
  • Weatherlight
Peacewalker Colossus

Peacewalker Colossus {3}

Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4
One way to keep the peace is to make war look like a really bad idea.
6/6
Peach Garden Oath

Peach Garden Oath {W}

Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Pearl Dragon

Pearl Dragon {4}{W}{W}

Creature - Dragon
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
Pearled Unicorn

Pearled Unicorn {2}{W}

Creature - Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
—Lewis Carroll,
Through the Looking-Glass
2/2
Pedantic Learning

Pedantic Learning {U}{U}

Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Even the trivial can inspire.
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Peema Aether-Seer

Peema Aether-Seer {3}{G}

Creature - Elf Druid
When Peema Aether-Seer enters the battlefield, you get an amount of {E} equal to the greatest power among creatures you control.
Pay {E}{E}{E}: Target creature blocks this turn if able.
3/2
Peema Outrider

Peema Outrider {2}{G}{G}

Creature - Elf Artificer
Trample
Fabricate 1
Connected as artificer and invention, bonded as rider and steed.
3/3
Peer Through Depths

Peer Through Depths {1}{U}

Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Related card: Sift Through Sands
Peerless Samurai (Alchemy)

Peerless Samurai (Alchemy) {1}{R}

Creature - Human Samurai
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
2/1
Related card: Peerless Samurai
  • Kamigawa: Neon Dynasty
Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
2/1
Pegasus Courser

Pegasus Courser {2}{W}

Creature - Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
A pegasus chooses its rider, bearing the worthy into the clouds and tossing all others to the ground.
1/3
Pegasus Guardian

Pegasus Guardian {5}{W}

Creature - Pegasus
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3
Card has other part: Rescue the Foal
Pegasus Refuge

Pegasus Refuge {3}{W}

Enchantment
{2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
The first Rath-born pegasus was so offended by the sky that it hid its eyes in the earth.
—Vec lore
  • Tempest
Pegasus Stampede

Pegasus Stampede {1}{W}

Sorcery
Buyback—Sacrifice a land.
Create a 1/1 white Pegasus creature token with flying.
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pemmin's Aura

Pemmin's Aura {1}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Penance

Penance {2}{W}

Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
  • Exodus
Pendant of Prosperity

Pendant of Prosperity {3}

Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old."
—Henry Wadsworth Longfellow, "Evangeline"