7684 cards found
Bump in the Night

Bump in the Night {B}

Sorcery
Target opponent loses 3 life.
Flashback {5}{R}
It's not just the wind. It's not all in your head. And it's definitely something to worry about.
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Buried Alive

Buried Alive {2}{B}
(Bring Out Your Dead!)

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
"I'm getting better."
"No you're not. You'll be stone dead in a moment."
Buried Ruin

Buried Ruin

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Venture into the abandoned subway and you'll get more than your ticket punched.
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
Burning Vengeance

Burning Vengeance {2}{R}

Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance.
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When Burning-Tree Emissary enters, add {R}{G}.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Burnished Hart

Burnished Hart {3}

Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Forged by divine hands to wander mortal realms.
2/2
Burrenton Bombardier

Burrenton Bombardier {2}{W}

Creature - Kithkin Soldier
Flying
Reinforce 2—{2}{W}
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
2/2
Burrenton Forge-Tender

Burrenton Forge-Tender {W}

Creature - Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
1/1
Bushmeat Poacher

Bushmeat Poacher {3}{B}

Creature - Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
"If you've never feasted on Zagoth terror-pig, I got the best price you'll find."
2/4
Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake {1}{B}

Legendary Creature - Human Rogue
Menace
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
2/2
  • Fallout 43 571
Butcher Ghoul

Butcher Ghoul {1}{B}

Creature - Zombie
Undying
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
1/1
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
By Force

By Force {X}{R}

Sorcery
Destroy X target artifacts.
Decepticon warfare: the art of total annihilation.
Bygone Bishop

Bygone Bishop {2}{W}

Creature - Spirit Cleric
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate.
2/3
Bygone Marvels

Bygone Marvels {G}{G}

Sorcery
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
  • The Lost Caverns of Ixalan Commander 57 89
C.A.M.P.

C.A.M.P. {3}

Artifact - Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.
Fortify {3}
  • Fallout 129 657
Cabal Coffers

Cabal Coffers
(Minas Morgul)

Land
{2}, {T}: Add {B} for each Swamp you control.
"Evil things came forth, and they took Minas Ithil and abode in it, and they made it into a place of dread; it is now called Minas Morgul, the Tower of Sorcery."
—Elrond
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cache Raiders

Cache Raiders {3}{U}{U}

Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Irene's screams of denial harmonized with its terrible laughter.