4600 cards found
Comply

Comply {W}

Sorcery
Aftermath
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Card has other part: Failure
Compulsory Rest

Compulsory Rest {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{2}, Sacrifice this creature: You gain 2 life."
The pain of death is nothing compared to the pain of failure.
Related card: Slayer's Bounty
Concerted Effort

Concerted Effort {2}{W}{W}

Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
  • Ravnica: City of Guilds
Conclave Equenaut

Conclave Equenaut {4}{W}{W}

Creature - Human Soldier
Convoke
Flying
Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
3/3
Conclave Phalanx

Conclave Phalanx {4}{W}

Creature - Human Soldier
Convoke
When Conclave Phalanx enters, you gain 1 life for each creature you control.
2/4
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Conclave's Blessing

Conclave's Blessing {3}{W}

Enchantment - Aura
Convoke
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
  • Ravnica: City of Guilds
Concordia Pegasus

Concordia Pegasus {1}{W}

Creature - Pegasus
Flying
In the cloudy skies and dim light of autumn, a flash of white wings is a reminder that better times lie ahead.
1/3
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
Confessor

Confessor {W}

Creature - Human Cleric
Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
  • Odyssey
Confront the Assault

Confront the Assault {4}{W}

Instant
Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.
Congregate

Congregate {3}{W}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Conjurer's Mantle

Conjurer's Mantle {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {1}
  • March of the Machine Commander 12 99
Conqueror's Pledge

Conqueror's Pledge {2}{W}{W}{W}

Sorcery
Kicker {6}
Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
  • Zendikar
Consecrate Land

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Constable of the Realm

Constable of the Realm {4}{W}

Creature - Giant Soldier
Renown 2
Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
3/3
Constricting Sliver

Constricting Sliver {5}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
3/3
Consul's Lieutenant

Consul's Lieutenant {W}{W}

Creature - Human Soldier
First strike
Renown 1
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
Consul's Shieldguard

Consul's Shieldguard {3}{W}

Creature - Dwarf Soldier
When Consul's Shieldguard enters, you get {E}{E}.
Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn.
3/4
  • Kaladesh
Consulate Crackdown

Consulate Crackdown {3}{W}{W}

Enchantment
When Consulate Crackdown enters, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
"The workshops are silent. Our creations have been seized. They have killed what made us alive."
—Pia Nalaar
Consulate Surveillance

Consulate Surveillance {3}{W}

Enchantment
When Consulate Surveillance enters, you get {E}{E}{E}{E}.
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
  • Kaladesh
Containment Priest

Containment Priest {1}{W}

Creature - Human Cleric
Flash
If a nontoken creature would enter and it wasn't cast, exile it instead.
Some protection requires a bit of finesse.
2/2
Contemplation

Contemplation {1}{W}{W}

Enchantment
Whenever you cast a spell, you gain 1 life.
"How fascinating it is to watch the machinations of one's own mind play themselves out."
—Volrath
  • Stronghold
Contraband Livestock

Contraband Livestock {1}{W}

Instant
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.