4922 cards found
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Claws Out

Claws Out {3}{W}{W}

Instant
Affinity for Cats
Creatures you control get +2/+2 until end of turn.
"I'm sure we can spare a little of today's catch for a hungry friend. Or two. Or five. Or . . . seven . . ."
—Lars, fisherman
  • Foundations
Clay-Fired Bricks
Cosmium Kiln

Clay-Fired Bricks {1}{W}

Artifact
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W}
Card has other part: Cosmium Kiln
  • The Lost Caverns of Ixalan
Cleanfall

Cleanfall {2}{W}

Sorcery - Arcane
Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
  • Champions of Kamigawa
Cleanse

Cleanse {2}{W}{W}

Sorcery
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Cleansing

Cleansing {W}{W}{W}

Sorcery
For each land, destroy that land unless any player pays 1 life.
  • The Dark
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cleansing Ray

Cleansing Ray {1}{W}

Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
"The sun creates, sustains, and consumes so it can create again."
—Caparocti Sunborn
  • Rivals of Ixalan
Clear

Clear {1}{W}

Instant
Destroy target enchantment.
Cycling {2}
  • Urza's Saga
Cleaving Skyrider

Cleaving Skyrider {2}{W}

Creature - Human Warrior
Flash
Kicker {2}{R}
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2/2
  • Dominaria United
Clergy en-Vec

Clergy en-Vec {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle en-Vec
1/1
  • Tempest
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus {W}

Creature - Human Cleric
If this creature would be destroyed, regenerate it.
{1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
1/1
  • Legends
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • The List
  • Adventures in the Forgotten Realms
Cleric of the Forward Order

Cleric of the Forward Order {1}{W}

Creature - Human Cleric
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
  • Final Fantasy Commander
  • The List
  • Phyrexia: All Will Be One Commander 5 43
Clever Distraction
Distracting Geist

Clever Distraction

Enchantment - Aura
(Color indicator: Clever Distraction is white)
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
"Me neither."
Card has other part: Distracting Geist
Clever Lumimancer

Clever Lumimancer {W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
"You're too dim to realize it, but you've already lost."
0/1
  • Strixhaven: School of Mages
Cliff Threader

Cliff Threader {1}{W}

Creature - Kor Scout
Mountainwalk
"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."
2/1
  • Zendikar
Cliffhaven Sell-Sword

Cliffhaven Sell-Sword {1}{W}

Creature - Kor Warrior
"I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job."
3/1
  • Zendikar Rising
Cliffside Lookout

Cliffside Lookout {W}

Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
1/1
Cliffside Rescuer

Cliffside Rescuer {1}{W}

Creature - Kor Soldier
Vigilance
{T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn.
"Keep going! I'll buy you time!"
2/2
  • Commander 2019
Clockwork Drawbridge

Clockwork Drawbridge {W}

Artifact Creature - Wall
Defender
{2}{W}, {T}: Tap target creature.
Argivia's clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.
0/3
  • Dominaria United
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When this creature enters, venture into the dungeon.
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Cloister Gargoyle (Alchemy)

Cloister Gargoyle (Alchemy) {1}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3
Related cards: Cloister Gargoyle Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms