4982 cards found
Citizen's Arrest

Citizen's Arrest {1}{W}{W}

Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
"What lurks behind the faces of those you think you can trust?"
  • Dominaria United
Citizen's Crowbar

Citizen's Crowbar {1}{W}

Artifact - Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it.
Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip {2}
  • Streets of New Capenna
City Pigeon

City Pigeon {W}

Creature - Bird
Flying
When this creature leaves the battlefield, create a Food token.
"Aw, that was my lunch!"
—Spider-Man, Peter Parker
1/1
Citywide Bust

Citywide Bust {1}{W}{W}

Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
Civic Guildmage

Civic Guildmage {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
1/1
  • Mirage
Civic Stalwart

Civic Stalwart {3}{W}

Creature - Elephant Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
"These are your streets. Defend them! This is your neighborhood. Honor it! This is your city. Save it!"
3/3
  • Ravnica Allegiance
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
  • Outlaws of Thunder Junction Promos 8p 8s
  • Outlaws of Thunder Junction 8 310
Clarion Cathars

Clarion Cathars {3}{W}

Creature - Human Knight
When this creature enters, create a 1/1 white Human creature token.
The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it.
3/3
Clarion Conqueror

Clarion Conqueror {2}{W}

Creature - Dragon
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
All challengers were summarily silenced.
3/3
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Claws Out

Claws Out {3}{W}{W}

Instant
Affinity for Cats
Creatures you control get +2/+2 until end of turn.
"I'm sure we can spare a little of today's catch for a hungry friend. Or two. Or five. Or . . . seven . . ."
—Lars, fisherman
  • Foundations
Clay-Fired Bricks
Cosmium Kiln

Clay-Fired Bricks {1}{W}

Artifact
When this artifact enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W}
Card has other part: Cosmium Kiln
  • The Lost Caverns of Ixalan
Cleanfall

Cleanfall {2}{W}

Sorcery - Arcane
Destroy all enchantments.
During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
  • Champions of Kamigawa
Cleanse

Cleanse {2}{W}{W}

Sorcery
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
Cleansing

Cleansing {W}{W}{W}

Sorcery
For each land, destroy that land unless any player pays 1 life.
  • The Dark
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cleansing Ray

Cleansing Ray {1}{W}

Sorcery
Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
"The sun creates, sustains, and consumes so it can create again."
—Caparocti Sunborn
  • Rivals of Ixalan
Clear

Clear {1}{W}

Instant
Destroy target enchantment.
Cycling {2}
  • Urza's Saga
Cleaving Skyrider

Cleaving Skyrider {2}{W}

Creature - Human Warrior
Flash
Kicker {2}{R}
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2/2
  • Dominaria United
Clergy en-Vec

Clergy en-Vec {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle en-Vec
1/1
  • Tempest
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus {W}

Creature - Human Cleric
If this creature would be destroyed, regenerate it.
{1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
1/1
  • Legends
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • The List
  • Adventures in the Forgotten Realms
Cleric of the Forward Order

Cleric of the Forward Order {1}{W}

Creature - Human Cleric
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
  • Final Fantasy Commander
  • The List
  • Phyrexia: All Will Be One Commander 5 43