4946 cards found
Daring Thunder-Thief

Daring Thunder-Thief {3}{U}

Creature - Turtle Rogue
Flash
Daring Thunder-Thief enters tapped.
It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.
4/4
  • Outlaws of Thunder Junction
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"Stray not onto the path of darkness, or be lost forever."
—Baki, wizard attendant
4/5
Related card: Apocalypse Chime
Dark Supplicant

Dark Supplicant {B}

Creature - Human Cleric
{T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Cabal clerics serve two masters: their patriarch and their god.
1/1
Related card: Scion of Darkness
  • Legions
Dark-Dweller Oracle

Dark-Dweller Oracle {1}{R}

Creature - Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
Eyes are unnecessary for seeing the future.
2/2
Darkblade Agent

Darkblade Agent {1}{U}{B}

Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
"I've seen your house, and you've been a lovely, if unwitting, host. But at last it's time for farewells."
2/3
  • Guilds of Ravnica
Darkheart Sliver

Darkheart Sliver {B}{G}

Creature - Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
—Merrik Aidar, Benalish patrol
2/2
Darklit Gargoyle

Darklit Gargoyle {1}{W}

Artifact Creature - Gargoyle
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
It shines in the darkness of its master's ambitions.
1/2
  • Conflux
Darkslick Drake

Darkslick Drake {2}{U}{U}

Creature - Phyrexian Drake
Flying
When Darkslick Drake dies, draw a card.
At the edge of the Mephidross, Phyrexia's influence seeps into life and land.
2/4
  • Scars of Mirrodin
Darkstar Augur

Darkstar Augur {2}{B}

Creature - Bat Warlock
Offspring {B}
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darkthicket Wolf

Darkthicket Wolf {1}{G}

Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
Werewolf slayers don't know for certain how werewolves are created. So they kill all the wolves, just to be safe.
2/2
  • Innistrad
Darling of the Masses

Darling of the Masses {2}{G}{W}

Creature - Elf Citizen
Other Citizens you control get +1/+0.
Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
The people flocked to the glittering parade, turning their backs on the threats in the shadows.
2/4
  • Streets of New Capenna
Daru Mender

Daru Mender {W}

Creature - Human Cleric
Morph {W}
When Daru Mender is turned face up, regenerate target creature.
1/1
  • Legions
Daru Sanctifier

Daru Sanctifier {3}{W}

Creature - Human Cleric
Morph {1}{W}
When Daru Sanctifier is turned face up, destroy target enchantment.
1/4
  • Legions
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands
Dauntless Bodyguard

Dauntless Bodyguard {W}

Creature - Human Knight
As Dauntless Bodyguard enters, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
The Benalish aristocracy is hereditary, but the loyalty of its subjects is earned.
2/1
Related card: Raddic, Tal Zealot
Dauntless Escort

Dauntless Escort {1}{G}{W}

Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Elspeth's squires do not seek advancement. For them, no knightly glory could surpass the glory of serving their champion.
3/3
Dauthi Slayer

Dauthi Slayer {B}{B}

Creature - Dauthi Soldier
Shadow
Dauthi Slayer attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
Dawn Evangel

Dawn Evangel {2}{W}

Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Is there a greater promise than the glory of the sunrise?
2/3
  • Theros Beyond Death
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Dawnhart Rejuvenator

Dawnhart Rejuvenator {3}{G}

Creature - Human Warlock
When Dawnhart Rejuvenator enters, you gain 3 life.
{T}: Add one mana of any color.
"Wherever there is life, there is power for one who knows the old ways."
2/4
Dawnhart Wardens

Dawnhart Wardens {1}{G}{W}

Creature - Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
"The balance of day and night is shattered. We must find the Moonsilver Key."
3/3