12174 cards found
Bedevil

Bedevil {B}{B}{R}

Instant
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
Bedhead Beastie

Bedhead Beastie {4}{R}{R}

Creature - Beast
Menace
Mountaincycling {2}
It had heard monsters were supposed to hide under beds, and it did its best.
5/6
  • Duskmourn: House of Horror
Bedlam Reveler

Bedlam Reveler {6}{R}{R}

Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters, discard your hand, then draw three cards.
3/4
Bedrock Tortoise

Bedrock Tortoise {3}{G}

Creature - Turtle
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Many temples have strong foundations. Few are also wise.
0/6
  • The Lost Caverns of Ixalan Promos 176p 176s
  • The Lost Caverns of Ixalan 176 378
Beetleback Chief

Beetleback Chief {2}{R}{R}

Creature - Goblin Warrior
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
Related card: Goblin Influx Array
Befriending the Moths
Imperial Moth

Befriending the Moths {3}{W}

Enchantment - Saga
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Imperial Moth
  • Kamigawa: Neon Dynasty
Befuddle

Befuddle {2}{U}

Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
The trick to talking sense into Keldons is getting them to hold still.
Related card: Skywriter Djinn
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Behind the Mask

Behind the Mask {U}

Instant
As an additional cost to cast this spell, you may collect evidence 6.
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
  • Murders at Karlov Manor
Behold the Multiverse

Behold the Multiverse {3}{U}

Instant
Scry 2, then draw two cards.
Foretell {1}{U}
Countless worlds unfolded before Niko, every one in need of heroes.
  • Kaldheim
Behold the Unspeakable
Vision of the Unspeakable

Behold the Unspeakable {3}{U}{U}

Enchantment - Saga
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vision of the Unspeakable
  • Kamigawa: Neon Dynasty
Beledros Witherbloom

Beledros Witherbloom {5}{B}{G}

Legendary Creature - Elder Dragon
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
4/4
Belenon War Anthem
Invasion of Belenon

Belenon War Anthem

Enchantment
(Color indicator: Belenon War Anthem is white)
Creatures you control get +1/+1.
"Just as a flute turns breath into music, we are the vessel through which the Sacred Winds produce glorious justice."
Card has other part: Invasion of Belenon
  • March of the Machine
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason
Belle of the Brawl

Belle of the Brawl {2}{B}

Creature - Human Knight
Menace
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Locthwain knights take pride in being the last ones standing in a fight or on a dance floor.
3/2
  • Throne of Eldraine
Belligerent Brontodon

Belligerent Brontodon {5}{G}{W}

Creature - Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.
4/6
Belligerent Guest

Belligerent Guest {2}{R}

Creature - Vampire
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
3/2
Belligerent Regisaur
Invasion of Ixalan

Belligerent Regisaur

Creature - Dinosaur
(Color indicator: Belligerent Regisaur is green)
Trample
Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
"Careful. Its vision is based on fear, and it can smell movement . . . or something like that."
—Gregor, amateur zoologist
4/3
Card has other part: Invasion of Ixalan
Belligerent Sliver

Belligerent Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have menace.
2/2
Belligerent Yearling

Belligerent Yearling {1}{R}

Creature - Dinosaur
Trample
Whenever another Dinosaur you control enters, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
One day it will be as terrifying as it thinks it is.
3/2
  • The Lost Caverns of Ixalan 133 320
Belligerent of the Ball

Belligerent of the Ball {2}{R}

Creature - Ogre Warrior
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn.
3/3
  • Wilds of Eldraine
Bellowing Aegisaur

Bellowing Aegisaur {5}{W}

Creature - Dinosaur
Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Its roaring challenge is punctuated by the slam of its tail on the earth, rousing the herds of the plains.
3/5
Bellowing Bruiser

Bellowing Bruiser {4}{R}

Creature - Ogre
Haste
You can't give an ogre the runaround.
4/4
Card has other part: Beat a Path
  • Wilds of Eldraine
Bellowing Crier

Bellowing Crier {1}{U}

Creature - Frog Advisor
When Bellowing Crier enters, draw a card, then discard a card.
Glarb's court can always be found repeating his disastrous visions, even when they're unwelcome.
2/1
  • Bloomburrow
Bellowing Saddlebrute

Bellowing Saddlebrute {3}{B}

Creature - Orc Warrior
Raid — When Bellowing Saddlebrute enters, you lose 4 life unless you attacked this turn.
4/5
  • Khans of Tarkir