1576 cards found
Mercurial Chemister

Mercurial Chemister {3}{U}{R}

Creature - Human Wizard
{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."
2/3
Mercurial Geists

Mercurial Geists {2}{U}{R}

Creature - Spirit
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1/3
Meren of Clan Nel Toth

Meren of Clan Nel Toth {2}{B}{G}

Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3/4
Merfolk Mistbinder

Merfolk Mistbinder {G}{U}

Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band
2/2
Merfolk Skydiver

Merfolk Skydiver {G}{U}

Creature - Merfolk Mutant
Flying
When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate.
1/1
Related card: Contagion Dispenser
Merfolk Tunnel-Guide

Merfolk Tunnel-Guide {G}{U}

Creature - Merfolk Wizard
When Merfolk Tunnel-Guide enters, you get a three-time boon with "Whenever one or more Merfolk enter under your control, target Merfolk creature you control explores."
2/2
  • Alchemy: Ixalan
Merfolk of the Depths

Merfolk of the Depths {4}{G/U}{G/U}

Creature - Merfolk Soldier
Flash
When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.
4/2
Merry, Esquire of Rohan

Merry, Esquire of Rohan {R}{W}

Legendary Creature - Halfling Knight
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!
2/2
Midnight Mayhem

Midnight Mayhem {2}{R}{W}

Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn.
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing."
—Winter
  • Duskmourn: House of Horror
Mindswipe

Mindswipe {X}{U}{R}

Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
  • Khans of Tarkir
Mindwrack Liege

Mindwrack Liege {3}{U/R}{U/R}{U/R}

Creature - Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4/4
  • Double Masters 2022 255 526
  • Eventide
Minotaur Illusionist

Minotaur Illusionist {3}{U}{R}

Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn.
{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3/4
  • Apocalypse
Minthara of the Absolute

Minthara of the Absolute {2}{W}{B}

Legendary Creature - Elf Cleric
Starting intensity 0
Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity.
Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn.
2/4
  • Alchemy Horizons: Baldur's Gate
Minthara, Merciless Soul

Minthara, Merciless Soul {2}{W}{B}

Legendary Creature - Elf Cleric
Ward {X}, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
2/2
  • Commander Legends: Battle for Baldur's Gate 286 432 543
Mirkwood Trapper

Mirkwood Trapper {1}{G}{U}

Creature - Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.
1/4
  • Tales of Middle-earth Commander 62 144 469
Mirror Sheen

Mirror Sheen {1}{U/R}{U/R}

Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.
  • Eventide
Mirror-Shield Hoplite

Mirror-Shield Hoplite {R}{W}

Creature - Human Soldier
Vigilance
Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
In the shield's gleaming surface, the Phyrexian saw a reflection of what it once had been, and paused.
2/2
  • March of the Machine
Mischievous Chimera

Mischievous Chimera {U}{R}

Enchantment Creature - Chimera
Flying
Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
Some curiosities are best left alone.
2/2
  • Theros Beyond Death
Mischievous Lookout

Mischievous Lookout {W}{B}

Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1
  • Alchemy: Duskmourn
Mizzix of the Izmagnus

Mizzix of the Izmagnus {2}{U}{R}

Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2/2
Moira Brown, Guide Author

Moira Brown, Guide Author {1}{R}{W}

Legendary Creature - Human Citizen
When Moira Brown, Guide Author enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}.
Whenever you attack, put a quest counter on target nonland permanent you control.
2/3
Related card: Wasteland
Moira and Teshar

Moira and Teshar {3}{W}{B}

Legendary Creature - Phyrexian Spirit Bird
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/5
  • March of the Machine Commander 7 93
Molderhulk

Molderhulk {7}{B}{G}

Creature - Fungus Zombie
Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard.
When Molderhulk enters, return target land card from your graveyard to the battlefield.
6/6
  • Guilds of Ravnica
Moldering Karok

Moldering Karok {2}{B}{G}

Creature - Zombie Crocodile
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
3/3
  • Strixhaven: School of Mages
Moldervine Reclamation

Moldervine Reclamation {3}{B}{G}

Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves