11217 cards found
Skysnare Spider

Skysnare Spider {4}{G}{G}

Creature - Spider
Vigilance
Reach
The only thing more ill-tempered than a griffin in a web is the spider that must subdue it.
6/6
Skyspear Cavalry

Skyspear Cavalry {3}{W}{W}

Creature - Human Soldier
Flying
Double strike
Pray her spear reaches you first. Her griffin is less kind.
2/2
Skystrike Officer

Skystrike Officer {2}{U}

Creature - Human Soldier
Flying
Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
"Landing zone is clear. Activate and deploy!"
2/3
Skyward Eye Prophets

Skyward Eye Prophets {3}{G}{W}{U}

Creature - Human Wizard
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
3/3
Skywatcher Adept

Skywatcher Adept {U}

Creature - Merfolk Wizard
Level up {3}
LEVEL 1-2
2/2
Flying
LEVEL 3+
4/2
Flying
1/1
Skyway Robber

Skyway Robber {3}{U}

Creature - Bird Rogue
Flying
Escape — {3}{U}, Exile five other cards from your graveyard.
Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
3/3
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Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
  • Alchemy: Dominaria
Slag Fiend

Slag Fiend {R}

Creature - Phyrexian Construct
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
"Seal the furnace vents. Admit no others. We'll tend our forges without their tainted ways."
—Decree of Urabrask
*/*
Slagwoods Bridge

Slagwoods Bridge

Artifact Land
Slagwoods Bridge enters tapped.
Indestructible
{T}: Add {R} or {G}.
Slash of Talons

Slash of Talons {W}

Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
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Slaughter Games

Slaughter Games {2}{B}{R}

Sorcery
This spell can't be countered.
Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Slaughter Specialist

Slaughter Specialist {1}{B}

Creature - Vampire Warrior
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
From every kill, a gruesome trophy.
3/3
Related card: Xander's Wake
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Slavering Nulls

Slavering Nulls {1}{R}

Creature - Goblin Zombie
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Having lost their minds, they now want yours.
2/1
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Slaying Mantis

Slaying Mantis {5}{G}{G}

Creature - Insect Wrestler
Just a second (As long as this spell is on the stack, players can't move permanents.)
Slaying Mantis enters by being thrown from a distance of at least three feet.
When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
6/6
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Sleep-Cursed Faerie

Sleep-Cursed Faerie {U}

Creature - Faerie Wizard
Flying, ward {2}
Sleep-Cursed Faerie enters tapped with three stun counters on it.
{1}{U}: Untap Sleep-Cursed Faerie.
3/3
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Sleeper Agent

Sleeper Agent {B}

Creature - Phyrexian Minion
When Sleeper Agent enters, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3/3
Sleeping Potion

Sleeping Potion {1}{U}

Enchantment - Aura
Enchant creature
When Sleeping Potion enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Related card: Tome of Gadwick
Sleight of Mind

Sleight of Mind {U}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.