"We cannot forget that among all of Dominaria's wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power." —Jolrael, empress of beasts
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Flying When this creature enters, surveil 1. Delirium — This creature gets +1/+0 as long as there are four or more card types among cards in your graveyard.
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value. {6}, {T}, Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Gift a Food Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often peered northward, hoping that the snow's edge had reached their infested city-tomb.
Whenever The Sprinkler of Stardust attacks, look at the top six cards of your library. You may put an instant or sorcery card from among them onto the battlefield tapped and attacking. It becomes a 2/2 creature with "Whenever this deals combat damage to an opponent, cast a copy of this card." (The 2/2 creature stays on the battlefield.) Put the rest of the cards on the bottom of your library in a random order.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.