9386 cards found
The Great Forest

The Great Forest

Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Iron Guardian Stirs

The Iron Guardian Stirs

Scheme
When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.
"It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing."
  • Archenemy Schemes
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Mimeoplasm

The Mimeoplasm {2}{B}{G}{U}

Legendary Creature - Ooze
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Pieces Are Coming Together

The Pieces Are Coming Together

Scheme
When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
"Cretins build machines. I construct destiny."
  • Archenemy Schemes
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Rack

The Rack {1}

Artifact
As The Rack enters, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Tyrant

The Tyrant

Hero
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
  • Born of the Gods Hero's Path
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
The Vanquisher

The Vanquisher

Hero
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
  • Born of the Gods Hero's Path
The Very Soil Shall Shake

The Very Soil Shall Shake

Ongoing Scheme
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
  • Archenemy Schemes
The Warmonger

The Warmonger

Hero
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
  • Born of the Gods Hero's Path
The Warrior

The Warrior

Hero
{T}: Target creature you control gains haste until end of turn.
  • Theros Hero's Path
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
Thelon of Havenwood

Thelon of Havenwood {G}{G}

Legendary Creature - Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
2/2
Thelonite Hermit

Thelonite Hermit {3}{G}

Creature - Elf Shaman
All Saprolings get +1/+1.
Morph {3}{G}{G}
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1/1
Thermal Flux

Thermal Flux {U}

Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
  • Coldsnap