9386 cards found
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Temporal Adept

Temporal Adept {1}{U}{U}

Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
"If yesterday was two days ago tomorrow, will the day after tomorrow be today or yesterday?"
—Temporal Manipulation 101 final exam, Tolarian Academy
1/1
Temporal Cascade

Temporal Cascade {5}{U}{U}

Sorcery
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine {2}
  • Mirrodin
Temporal Eddy

Temporal Eddy {2}{U}{U}

Sorcery
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
  • Time Spiral
Temporal Extortion

Temporal Extortion {B}{B}{B}{B}

Sorcery
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
"The scythe of time or my blade at your throat—the choice is yours."
—Holux, stronghold racketeer
  • Planar Chaos
Temporal Isolation

Temporal Isolation {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shadow.
Prevent all damage that would be dealt by enchanted creature.
Temporal Mastery

Temporal Mastery {5}{U}{U}

Sorcery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U}
Time is a marvelous plaything.
Temporary Insanity

Temporary Insanity {3}{R}

Instant
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
  • Duel Decks: Knights vs. Dragons
  • Torment
Tempt with Discovery

Tempt with Discovery {3}{G}

Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempt with Glory

Tempt with Glory {5}{W}

Sorcery
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempt with Immortality

Tempt with Immortality {4}{B}

Sorcery
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from their graveyard to the battlefield. For each opponent who does, return a creature card from your graveyard to the battlefield.
  • Commander 2013
Tempt with Reflections

Tempt with Reflections {3}{U}

Sorcery
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
  • Commander 2013
Tempt with Vengeance

Tempt with Vengeance {X}{R}

Sorcery
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
  • Commander Masters 263 551
  • Commander 2013
Tenacious Dead

Tenacious Dead {B}

Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
1/1
Tendo Ice Bridge

Tendo Ice Bridge

Land
Tendo Ice Bridge enters with a charge counter on it.
{T}: Add {C}.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
Tendrils of Agony

Tendrils of Agony {2}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Storm
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness doesn't always send its minions to do its dirty work.
Teneb, the Harvester

Teneb, the Harvester {3}{W}{B}{G}

Legendary Creature - Dragon
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6/6
Tenement Crasher

Tenement Crasher {5}{R}

Creature - Beast
Haste
Nothing was going to stop it—not the narrow alleys, not the Boros garrison, and certainly not the four-story Orzhov cathedral.
5/4
  • Return to Ravnica
Tenza, Godo's Maul

Tenza, Godo's Maul {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1}
Terashi's Cry

Terashi's Cry {3}{W}

Sorcery - Arcane
Tap up to three target creatures.
"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."
—Sensei Golden-Tail
  • Champions of Kamigawa
Terashi's Grasp

Terashi's Grasp {2}{W}

Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker