30141 cards found
Endless One

Endless One {X}

Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
0/0
Endless Sands

Endless Sands

Land - Desert
{T}: Add {C}.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Endoskeleton

Endoskeleton {2}

Artifact
You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
Endurance Bobblehead

Endurance Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Energizer

Energizer {4}

Artifact Creature - Juggernaut
{2}, {T}: Put a +1/+1 counter on Energizer.
Like a kettle set to boil, it must eventually go off—on someone.
2/2
  • Tempest
Energy Chamber

Energy Chamber {2}

Artifact
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on target artifact creature.
• Put a charge counter on target noncreature artifact.
Energy Refractor

Energy Refractor {2}

Artifact
When Energy Refractor enters the battlefield, draw a card.
{2}: Add one mana of any color.
"Raw energy contains infinite possibility."
—Urza
  • The Brothers' War
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
Enigma Ridges

Enigma Ridges

Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
  • March of the Machine Commander
Enigma Sphinx Avatar

Enigma Sphinx Avatar

Vanguard
Whenever you cast a colored artifact spell for the first time each turn, search your library for a colored artifact card chosen at random whose mana value is less than that spell's mana value. You may play that card without paying its mana cost. If you don't, put that card on the bottom of your library.
Hand size bonus: -1
Life bonus: +5
  • Magic Online Avatars
Enraged Killbot

Enraged Killbot {2}

Artifact Creature - Killbot
"click . . . whirrrr . . . beep . . . click!"
2/1
  • Unstable
Ensnaring Bridge

Ensnaring Bridge {3}

Artifact
Creatures with power greater than the number of cards in your hand can't attack.
"Why build a bridge that needs to be guarded?"
—Elvish champion
Ensouled Scimitar

Ensouled Scimitar {3}

Artifact - Equipment
{3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn.
Equipped creature gets +1/+5.
Equip {2}
  • Fifth Dawn
Ent-Draught Basin

Ent-Draught Basin {2}

Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigor as it coursed upward, right to the tips of the hair.
  • The Lord of the Rings: Tales of Middle-earth 238 689
Entirely Normal Armchair

Entirely Normal Armchair

Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.
{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.
{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
Entrancing Lyre

Entrancing Lyre {3}

Artifact
You may choose not to untap Entrancing Lyre during your untap step.
{X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
Its strings are wayward threads of fate.
  • Theros Beyond Death
Environmental Sciences

Environmental Sciences {2}

Sorcery - Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
First-years quickly learn how the Vastlands earned its name.
  • Strixhaven: School of Mages
Eon Hub

Eon Hub {5}

Artifact
Players skip their upkeep steps.
Its power source is time itself. It absorbs unused minutes and hours, bringing the end of existence always closer.
  • Fifth Dawn
Epitaph Golem

Epitaph Golem {5}

Artifact Creature - Golem
{2}: Put target card from your graveyard on the bottom of your library.
Many names and many memories bound together in grim purpose.
3/5
Epochrasite

Epochrasite {2}

Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend.
1/1
Erhnam Djinn Avatar

Erhnam Djinn Avatar

Vanguard
Whenever you cast a creature spell, create a 1/1 green Saproling creature token.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars 27 28
Eriette's Tempting Apple

Eriette's Tempting Apple {4}

Legendary Artifact - Food
When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.
{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
  • Wilds of Eldraine
Erratic Portal

Erratic Portal {4}

Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open—but not for long!"
Ersatz Gnomes

Ersatz Gnomes {3}

Artifact Creature - Gnome
{T}: Target spell becomes colorless.
{T}: Target permanent becomes colorless until end of turn.
From jungle to sea, from sea to stone, from stone to field, from field to bone. What am I?
—Zhalfirin riddle
1/1
Ertai

Ertai

Vanguard
Creatures you control have hexproof.
After serving his apprenticeship under Barrin of Tolaria, Ertai graced the Weatherlight crew with his presence as the ship's "resident" wizard. He realizes that few recognize his greatness—but then how could they, when they lack his insight and wisdom?
Hand size bonus: -1
Life bonus: +4
  • Vanguard Series