30047 cards found
Angel of the Dawn

Angel of the Dawn {4}{W}

Creature - Angel
Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
She sings for all those who have been silenced.
3/3
Angel of the Dire Hour

Angel of the Dire Hour {5}{W}{W}

Creature - Angel
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Angel of the God-Pharaoh

Angel of the God-Pharaoh {4}{W}{W}

Creature - Angel
Flying
Cycling {2}
The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.
4/4
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Herald

Angel's Herald {W}

Creature - Human Cleric
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Rigorous faith and belief are rewarded on occasion, and richly so.
1/1
Related card: Empyrial Archangel
  • Shards of Alara
Angel's Mercy

Angel's Mercy {2}{W}{W}

Instant
You gain 7 life.
"She rose above me, and in that moment Varrik the Bloody died and I was born."
—Varrik the Just
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Angel's Trumpet

Angel's Trumpet {3}

Artifact
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
  • Urza's Legacy
Angelfire Crusader

Angelfire Crusader {3}{W}

Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
2/3
  • Apocalypse
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
"My angel is the flint, and I am her steel."
Angelheart Protector

Angelheart Protector {2}{W}

Creature - Human Cleric
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.
"We shall persevere."
3/2
  • Zendikar Rising
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Angelic Aberration

Angelic Aberration {5}{W}

Creature - Eldrazi Angel
Devoid
Flying, vigilance
When Angelic Aberration enters the battlefield, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
4/4
  • Modern Horizons 3 Commander
Angelic Accord

Angelic Accord {3}{W}

Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Arbiter

Angelic Arbiter {5}{W}{W}

Creature - Angel
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
5/6
Angelic Armaments

Angelic Armaments {3}

Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Forged in dark hours from the flame that would not die.
Angelic Ascension

Angelic Ascension {1}{W}

Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Within her battalion she was known as the Angel of Arkvale. Until now, that was only a metaphor.
  • Core Set 2021
Angelic Benediction

Angelic Benediction {3}{W}

Enchantment
Exalted
Whenever a creature you control attacks alone, you may tap target creature.
"Only the bravest are worthy of our blessing."
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Chorus

Angelic Chorus {3}{W}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The harmony of the glorious is a dirge to the wicked.
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
1/1
  • Jumpstart 2022
Angelic Curator

Angelic Curator {1}{W}

Creature - Angel Spirit
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
1/1