9639 cards found
Stamp of Approval

Stamp of Approval {3}

Artifact
As Stamp of Approval enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Stampede

Stampede {1}{G}{G}

Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
"We could see the horizon blacken with the great beasts, but it was too late. The icefield offered no immediate safety, but luckily most of us reached a crevasse in which we could take cover."
—Disa the Restless, journal entry
Stampede Driver

Stampede Driver {G}

Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
1/1
Stampeding Serow

Stampeding Serow {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
  • Saviors of Kamigawa
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Stand

Stand {W}

Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Card has other part: Deliver
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
  • Darksteel
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"Take your time."
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Star Compass

Star Compass {2}

Artifact
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Star Whale

Star Whale {6}{U}{U}

Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6—{1}{U}
8/8
  • Doctor Who 55 660
Starlight

Starlight {1}{W}

Sorcery
You gain 3 life for each black creature target opponent controls.
"Even in the darkest night
Stars and angels still shine bright."
—Onean children's rhyme
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starlit Angel

Starlit Angel {3}{W}{W}

Creature - Angel
Flying
To soar as high as hope, to dive as swift as justice.
3/4
Starlit Sanctum

Starlit Sanctum

Land
{T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
  • Commander Legends: Battle for Baldur's Gate
  • Onslaught
Starnheim Aspirant

Starnheim Aspirant {2}{W}

Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
"I do not fear death. I know my soul will rise to Starnheim, where I will feast forever among valkyries and heroes. Can you say the same?"
2/2
Start

Start {2}{W}

Instant
Create two 1/1 white Warrior creature tokens with vigilance.
Card has other part: Finish
Start Your Engines

Start Your Engines {3}{R}

Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
  • Kaladesh
Start from Scratch

Start from Scratch {2}{R}

Sorcery - Lesson
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
"I don't care what they think!" Rootha snapped. "I know I can do better."
  • Strixhaven: School of Mages
Start the TARDIS

Start the TARDIS {1}{U}

Sorcery
Surveil 2, then draw a card. You may planeswalk.
Jump-start
  • Doctor Who 56 661
Starved Rusalka

Starved Rusalka {G}

Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
  • Guildpact
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
Static Discharge

Static Discharge {1}{R}

Sorcery
Starting intensity 3
Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1.
  • Jumpstart: Historic Horizons
Static Net

Static Net {3}{W}

Enchantment
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token.
  • The Brothers' War