8843 cards found
The Tabernacle at Pendrell Vale

The Tabernacle at Pendrell Vale

Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
The Tarrasque

The Tarrasque {6}{G}{G}{G}

Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
When it rises, nations fall.
10/10
  • The List
  • Adventures in the Forgotten Realms Promos 207a 207p 207s
  • Adventures in the Forgotten Realms 207 333
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
The rumors are horrifying; the truth is worse.
6/7
Related card: Sift Through Sands
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The Wanderer

The Wanderer {3}{W}

Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
[–2]: Exile target creature with power 4 or greater.
Loyalty:
5
The World Tree

The World Tree

Land
The World Tree enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
The Wretched

The Wretched {3}{B}{B}

Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2/5
Theft of Dreams

Theft of Dreams {2}{U}

Sorcery
Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.
Their

Their {2}{U}

Instant - Lesson
Target opponent gains control of target creature you control.
Card has other parts: There They're
  • Mystery Booster 2
Thelon of Havenwood

Thelon of Havenwood {G}{G}

Legendary Creature - Elf Druid
Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
"The sight of my thallids still thriving is a bittersweet welcome to this cold waste."
2/2
Thelonite Druid

Thelonite Druid {2}{G}

Creature - Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
"The magic at the heart of all living things can bear awe-inspiring fruit."
—Kolevi of Havenwood, elder druid
1/1
Thelonite Hermit

Thelonite Hermit {3}{G}

Creature - Elf Shaman
All Saprolings get +1/+1.
Morph {3}{G}{G}
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
1/1
There

There {U}

Instant - Lesson
Exile target creature you control, then return it to the battlefield under its owner's control.
Card has other parts: They're Their
  • Mystery Booster 2
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Thermokarst

Thermokarst {1}{G}{G}

Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
"Finally we understand the lesson of our home: loss begets renewal."
—Kolbjörn, elder druid of the Juniper Order
Thermopod

Thermopod {4}{R}

Snow Creature - Slug
{S}: Thermopod gains haste until end of turn.
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.
4/3
Thespian's Stage

Thespian's Stage

Land
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
They're

They're {1}{U}

Instant - Lesson
Up to three target creatures can't be blocked this turn.
Card has other parts: There Their
  • Mystery Booster 2
Thick-Skinned Goblin

Thick-Skinned Goblin {1}{R}

Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
Thicket Basilisk

Thicket Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Moss-covered statues littered the area, a macabre monument to the basilisk's power.
2/4
Thief of Hope

Thief of Hope {2}{B}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2
2/2
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thieving Magpie

Thieving Magpie {2}{U}{U}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.
1/3
Related card: Landlore Navigator
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thing from the Deep

Thing from the Deep {6}{U}{U}{U}

Creature - Leviathan
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.
9/9