33666 cards found
Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When this creature enters, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Plow Through

Plow Through {G}

Sorcery
Choose one —
• Target creature you control fights target creature an opponent controls.
• Destroy target Vehicle.
Like most goblins, Rocketeers value nothing more than a good old-fashioned near-death experience.
  • Aetherdrift
Azure Mage

Azure Mage {1}{U}

Creature - Human Wizard
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
Pulse of the Fields

Pulse of the Fields {1}{W}{W}

Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
  • Darksteel
Ulalek, Fused Atrocity

Ulalek, Fused Atrocity {C/W}{C/U}{C/B}{C/R}{C/G}

Legendary Creature - Eldrazi
Devoid
Whenever you cast an Eldrazi spell, you may pay {C}{C}. If you do, copy all spells you control, then copy all other activated and triggered abilities you control. You may choose new targets for the copies.
2/5
Path of the Enigma

Path of the Enigma {4}{U}

Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
"We were caught unprepared once. I won't let it happen again.
  • March of the Machine Commander 23 110
Monstrous Emergence

Monstrous Emergence {1}{G}

Sorcery
As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand.
Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature.
  • Duskmourn: House of Horror
Torch Courier

Torch Courier {R}

Creature - Goblin
Haste
Sacrifice this creature: Another target creature gains haste until end of turn.
"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.
1/1
Timberland Guide

Timberland Guide {1}{G}

Creature - Human Scout
When this creature enters, put a +1/+1 counter on target creature.
Hiring an experienced wilderness guide isn't cheap, but it costs less than a search party. Or a funeral.
1/1
Rabble-Rouser

Rabble-Rouser {3}{R}

Creature - Goblin Shaman
Bloodthirst 1
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is this creature's power.
1/1
  • Guildpact
Death Frenzy

Death Frenzy {3}{B}{G}

Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
The crocodiles' putrid jaws swallow everything but the screams.
  • Khans of Tarkir
Tolarian Serpent

Tolarian Serpent {5}{U}{U}

Creature - Serpent
At the beginning of your upkeep, mill seven cards.
"When the fishtails' threats of magic didn't move me, they set their pet on us."
—Tahngarth of the Weatherlight
7/7
  • Weatherlight
Selective Adaptation

Selective Adaptation {4}{G}{G}

Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
  • Commander 2020
Warden of the Woods

Warden of the Woods {4}{G}{G}

Creature - Treefolk
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
  • Core Set 2021
Rakish Crew

Rakish Crew {2}{B}

Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life.
  • Outlaws of Thunder Junction
Lavaball Trap

Lavaball Trap {6}{R}{R}

Instant - Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
  • Zendikar
Stoneshaker Shaman

Stoneshaker Shaman {2}{R}

Creature - Human Shaman
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.
1/1
  • Ravnica: City of Guilds
Mistfire Weaver

Mistfire Weaver {3}{U}

Creature - Djinn Wizard
Flying
Morph {2}{U}
When this creature is turned face up, target creature you control gains hexproof until end of turn.
3/1
  • Khans of Tarkir
Thundering Rebuke

Thundering Rebuke {1}{R}

Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
"Fire is too imprecise for my tastes. I'd rather rely on a single, well-placed bolt of lightning."
—Lyrus, Sea Gate wizard
  • Zendikar Rising
Scourge Wolf

Scourge Wolf {R}{R}

Creature - Wolf Horror
First strike
Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
2/2
Basilica Shepherd

Basilica Shepherd {3}{W}{W}

Creature - Phyrexian Angel
Flying
When this creature enters, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
3/3
  • Phyrexia: All Will Be One
Aura Graft

Aura Graft {1}{U}

Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
"It's not really stealing. It's more like extended borrowing."
Kumena's Awakening

Kumena's Awakening {2}{U}{U}

Enchantment
Ascend
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Shifting Borders

Shifting Borders {3}{U}

Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U}
  • Saviors of Kamigawa
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.