2502 cards found
Firebreathing

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
Firedrinker Satyr

Firedrinker Satyr {R}

Creature - Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Attending a satyr revel requires a high tolerance for pain.
2/1
  • Theros
Firefright Mage

Firefright Mage {R}

Creature - Goblin Spellshaper
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
After millennia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire.
1/1
  • Planar Chaos
Firehoof Cavalry

Firehoof Cavalry {W}

Creature - Human Berserker
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
1/1
Firestorm

Firestorm {R}

Instant
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him."
—Squee, goblin cabin hand
Flailing Soldier

Flailing Soldier {R}

Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2/2
  • Mercadian Masques
Flame Blitz

Flame Blitz {R}

Enchantment
At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker.
Cycling {2}
"Blast it, not again!"
  • Modern Horizons 2
Flame Jab

Flame Jab {R}

Sorcery
Flame Jab deals 1 damage to any target.
Retrace
"Fire's out. Should be safe now."
—Gnarltrunk
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Flame-Blessed Bolt

Flame-Blessed Bolt {R}

Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
"I noticed you were short on party favors, so I brought my own."
—Higa, slayer-captain of Gatstaf
Flameblade Adept

Flameblade Adept {R}

Creature - Jackal Warrior
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
"Allow zealous flames to light your path and the glory you seek will be revealed."
—Hazoret, god of zeal
1/2
Flamekin Bladewhirl

Flamekin Bladewhirl {R}

Creature - Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
2/1
  • Lorwyn
Flamekin Brawler

Flamekin Brawler {R}

Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamespeaker's Will

Flamespeaker's Will {R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
  • Journey into Nyx
Flash Flood

Flash Flood {U}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Flaxen Intruder

Flaxen Intruder {G}

Creature - Human Berserker
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
The middle blade was just right.
1/2
Card has other part: Welcome Home
Fledgling Osprey

Fledgling Osprey {U}

Creature - Bird
Fledgling Osprey has flying as long as it's enchanted.
It isn't truly born until its first flight.
1/1
  • Urza's Destiny
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Fleeting Flight

Fleeting Flight {W}

Instant
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
On that fateful day, Sir Brilbury's fear of heights was outmatched by his sense of duty.
  • Foundations
Flickering Ward

Flickering Ward {W}

Enchantment - Aura
Enchant creature
As Flickering Ward enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Flight

Flight {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Floodhound

Floodhound {U}

Creature - Elemental Dog
{3}, {T}: Investigate.
The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.
1/2
Flourishing Fox

Flourishing Fox {W}

Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1}
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
1/1
  • Ikoria: Lair of Behemoths 13 365