2550 cards found
Festering Mummy

Festering Mummy {B}

Creature - Zombie
When this creature dies, you may put a -1/-1 counter on target creature.
As its parched flesh withers away, its malignant hunger grows.
1/1
Festering Newt

Festering Newt {B}

Creature - Salamander
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
1/1
Related cards: Bogbrew Witch Bubbling Cauldron
Festerleech

Festerleech {B}

Creature - Zombie Leech
Whenever this creature deals combat damage to a player, you mill two cards.
{1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Four Dead in Zombie Leech Attack, Dozens Nauseated"
—Tenth District Times headline
1/1
  • Murders at Karlov Manor
Festival

Festival {W}

Instant
Cast this spell only during an opponent's upkeep.
Creatures can't attack this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.
  • The Dark
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
  • Portal Second Age
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
  • Onslaught
Field of Dreams

Field of Dreams {U}

World Enchantment
Players play with the top card of their libraries revealed.
Some people say that the world is round, and if you travel far enough you'll come to the other side, where everything is upside down.
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Fight as One

Fight as One {W}

Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
  • Ikoria: Lair of Behemoths
Fighting Chance

Fighting Chance {R}

Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
A stroke of luck can smite an army.
  • Exodus
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
  • Outlaws of Thunder Junction Promos 11p 11s
  • Outlaws of Thunder Junction 11 312
Final Vengeance

Final Vengeance {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Exile target creature.
The cries of survivor and cellarspawn mingled in a single, terrible roar as they plunged into the fathomless depths.
  • Duskmourn: House of Horror
Fire Bowman

Fire Bowman {R}

Creature - Human Soldier Archer
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal Three Kingdoms
Fire Shrine Keeper

Fire Shrine Keeper {R}

Creature - Elemental
Menace
{7}{R}, {T}, Sacrifice this creature: It deals 3 damage to each of up to two target creatures.
Though grimed with the dust of centuries, the ancient shrine was not unguarded.
1/1
  • Ixalan
Fireblade Charger

Fireblade Charger {R}

Creature - Goblin Warrior
As long as this creature is equipped, it has haste.
When this creature dies, it deals damage equal to its power to any target.
"Down in flames" isn't a destination, but a journey.
1/1
  • Zendikar Rising
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R}
"There's more where that came from!"
Firebreathing

Firebreathing {R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire.
Firedrinker Satyr

Firedrinker Satyr {R}

Creature - Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you.
{1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
Attending a satyr revel requires a high tolerance for pain.
2/1
  • Theros
Firefright Mage

Firefright Mage {R}

Creature - Goblin Spellshaper
{1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
After millennia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire.
1/1
  • Planar Chaos
Firehoof Cavalry

Firehoof Cavalry {W}

Creature - Human Berserker
{3}{R}: This creature gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."
1/1
Firestorm

Firestorm {R}

Instant
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him."
—Squee, goblin cabin hand
Flailing Soldier

Flailing Soldier {R}

Creature - Human Soldier
{1}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
2/2
  • Mercadian Masques
Flame Blitz

Flame Blitz {R}

Enchantment
At the beginning of your end step, this enchantment deals 5 damage to each planeswalker.
Cycling {2}
"Blast it, not again!"
  • Modern Horizons 2
Flame Jab

Flame Jab {R}

Sorcery
Flame Jab deals 1 damage to any target.
Retrace
"Fire's out. Should be safe now."
—Gnarltrunk
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.