4600 cards found
Champion of Arashin

Champion of Arashin {3}{W}

Creature - Dog Warrior
Lifelink
"The blood of Dromoka and the blood of my veins are the same."
3/2
Champion of the Hareish

Champion of the Hareish {W}

Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types your buddy list.
1/1
  • Mystery Booster 2
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Champions of Minas Tirith

Champions of Minas Tirith {5}{W}

Creature - Human Soldier
When Champions of Minas Tirith enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
"The Realm of Sauron is ended forever!"
4/6
  • Tales of Middle-earth Commander 10 94 412
Champions of Tyr

Champions of Tyr {2}{W}{W}

Creature - Angel Knight
Flying
Double team
When Champions of Tyr enters, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
4/3
  • Alchemy Horizons: Baldur's Gate
Chancellor of the Annex

Chancellor of the Annex {4}{W}{W}{W}

Creature - Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
5/6
Change of Heart

Change of Heart {W}

Instant
Buyback {3}
Target creature can't attack this turn.
  • Stronghold
Changeling Hero

Changeling Hero {4}{W}

Creature - Shapeshifter
Changeling
Champion a creature
Lifelink
4/4
Changeling Sentinel

Changeling Sentinel {3}{W}

Creature - Shapeshifter
Changeling
Vigilance
There's nothing more unsettling than locking blades with something that looks just like you.
3/2
  • Morningtide
Channel Harm

Channel Harm {5}{W}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
  • Fate Reforged
Chant of Vitu-Ghazi

Chant of Vitu-Ghazi {6}{W}{W}

Instant
Convoke
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Chapel Geist

Chapel Geist {1}{W}{W}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Chapel Shieldgeist
Chaplain of Alms

Chapel Shieldgeist

Creature - Spirit Cleric
(Color indicator: Chapel Shieldgeist is white)
Flying, first strike
Each creature you control has ward {1}.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
Card has other part: Chaplain of Alms
Chaplain of Alms
Chapel Shieldgeist

Chaplain of Alms {W}

Creature - Human Cleric
First strike
Ward {1}
Disturb {3}{W}
1/1
Card has other part: Chapel Shieldgeist
Chaplain's Blessing

Chaplain's Blessing {W}

Sorcery
You gain 5 life.
"There was a time when the purpose of the church was to heal and protect. I would see that time return."
  • Shadows over Innistrad
Charge

Charge {W}

Instant
Creatures you control get +1/+1 until end of turn.
"Honor rides before us. All we have to do is catch up."
—Danitha Capashen
Charge Across the Araba

Charge Across the Araba {4}{W}

Instant - Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
  • Saviors of Kamigawa
Charge of the Mites

Charge of the Mites {2}{W}

Instant
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
  • Phyrexia: All Will Be One
Charging Griffin

Charging Griffin {3}{W}

Creature - Griffin
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
2/2
Charging Paladin

Charging Paladin {2}{W}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
  • The Lost Caverns of Ixalan Commander 38 70
Charismatic Vanguard

Charismatic Vanguard {2}{W}

Creature - Dwarf Soldier
{4}{W}: Creatures you control get +1/+1 until end of turn.
"This battlefield is an anvil, my mace a forging hammer . . . and you, Phyrexian scum, are the scrap metal that's about to be reshaped as I see fit."
3/2
  • Dominaria United
Charitable Levy

Charitable Levy {1}{W}

Enchantment
Noncreature spells cost {1} more to cast.
Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
  • Modern Horizons 3 21 390
Charm Peddler

Charm Peddler {W}

Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
  • Mercadian Masques
Charm School

Charm School {2}{W}

Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
  • Unglued