9386 cards found
Stalking Vengeance

Stalking Vengeance {5}{R}{R}

Creature - Avatar
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.
5/5
Stalking Yeti

Stalking Yeti {2}{R}{R}

Snow Creature - Yeti
When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery.
3/3
  • Coldsnap
Stalwart Shield-Bearers

Stalwart Shield-Bearers {1}{W}

Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
"Hold fast the line! Either we stop them here or we wake up in their guts!"
—Tala Vertan, Makindi shieldmate
0/3
  • Rise of the Eldrazi
Stampeding Rhino

Stampeding Rhino {4}{G}

Creature - Rhino
Trample
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
4/4
Stampeding Serow

Stampeding Serow {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
  • Saviors of Kamigawa
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Stand Firm

Stand Firm {W}

Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
They're the chair-men of the bored.
2/4
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
The less you have, the harder you fight for it.
1/4
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"You learn a lot in no time when you're about to get your neck snapped."
—Dack Fayden
Star Compass

Star Compass {2}

Artifact
Star Compass enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Starfall

Starfall {4}{R}

Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
"The most brilliant stars are not born of Nyx."
—Rhexenor, Akroan flamespeaker
  • Journey into Nyx
Starlight Invoker

Starlight Invoker {1}{W}

Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."
1/3
Starstorm

Starstorm {X}{R}{R}

Instant
Starstorm deals X damage to each creature.
Cycling {3}
Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.
Starved Rusalka

Starved Rusalka {G}

Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
"No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?"
—Ilromov, traveling storyteller
1/1
  • Guildpact
Stasis Cell

Stasis Cell {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
Stasis Cocoon

Stasis Cocoon {1}{W}

Enchantment - Aura
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
  • Fifth Dawn
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When Staunch Defenders enters, you gain 4 life.
The key to winning any fight is simply staying alive.
3/4
Staunch-Hearted Warrior

Staunch-Hearted Warrior {3}{G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
As soon as she faces a monster, she begins composing its epitaph.
2/2
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Staying Power

Staying Power {2}{W}

Enchantment
"Until end of turn" and "this turn" effects don't end.
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
Steadfast Guard

Steadfast Guard {W}{W}

Creature - Human Rebel
Vigilance
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."
2/2
Steady Progress

Steady Progress {2}{U}

Instant
Proliferate.
Draw a card.
"More of that strange oil . . . It's probably nothing."
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.