21316 cards found
Go Hog Wild

Go Hog Wild {1}{G}

Instant - Adventure
Target creature gets +2/+2 until end of turn.
Card has other part: Intrepid Trufflesnout
  • Wilds of Eldraine
Go for Blood

Go for Blood {1}{R}

Sorcery
Target creature you control fights target creature you don't control.
Cycling {1}
Lukka's bond provided not only friendship, but also the most powerful weapon in his arsenal.
Go for the Throat

Go for the Throat {1}{B}

Instant
Destroy target nonartifact creature.
When Titania offered peace, Urza merely turned her down. Mishra made her people pay for the insult.
Go-Shintai of Ancient Wars

Go-Shintai of Ancient Wars {2}{R}

Legendary Enchantment Creature - Shrine
First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
It seeks those consumed with rage and offers burning blades.
2/2
  • Kamigawa: Neon Dynasty
Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor {1}{G}

Legendary Enchantment Creature - Shrine
Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
It seeks those with untamed spirits and offers wild strength.
1/1
  • Kamigawa: Neon Dynasty
Go-Shintai of Hidden Cruelty

Go-Shintai of Hidden Cruelty {3}{B}

Legendary Enchantment Creature - Shrine
Deathtouch
At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
It seeks those with hate in their hearts and offers vengeance.
2/2
  • Kamigawa: Neon Dynasty
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin {3}{G}

Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3/4
Go-Shintai of Lost Wisdom

Go-Shintai of Lost Wisdom {1}{U}

Legendary Enchantment Creature - Shrine
Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control.
It seeks those driven by curiosity and offers enlightenment.
0/4
  • Kamigawa: Neon Dynasty
Go-Shintai of Shared Purpose

Go-Shintai of Shared Purpose {3}{W}

Legendary Enchantment Creature - Shrine
Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
It seeks those who act with kindness and offers friendship.
1/3
  • Kamigawa: Neon Dynasty
Goatnap

Goatnap {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
"The steering horns ain't steering!"
Gobhobbler Rats

Gobhobbler Rats {B}{R}

Creature - Rat
Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
Lyzolda's pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.
2/2
Goblin Airbrusher

Goblin Airbrusher {1}{R}

Creature - Goblin Employee
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens.
Once he'd worked out which end of the thing the paint came from, he was promoted to shirt duty.
2/1
  • Unfinity 108 394
Goblin Anarchomancer

Goblin Anarchomancer {R}{G}

Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
A good Gruul shaman can work a whole clan into a frenzy. A great one will wait until the enemy's nearby.
2/2
Goblin Archaeologist

Goblin Archaeologist {1}{R}

Creature - Goblin Artificer
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Always easily impressed, Durg was about to be blown away.
1/2
Goblin Arsonist

Goblin Arsonist {R}

Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
1/1
Related card: Goblin Influx Array
Goblin Artillery

Goblin Artillery {1}{R}{R}

Creature - Goblin Warrior
{T}: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Most goblins get their turn firing the catapult, but few achieve the coveted title of Ammunition Holder.
1/3
Goblin Assailant

Goblin Assailant {1}{R}

Creature - Goblin Warrior
The fighting waxed furious on the fields of the Pelennor; and the din of arms rose upon high, with the crying of Men and the neighing of horses. But the hosts of Mordor were enheartened, and filled with a new fury they came yelling to the onset.
2/2
Goblin Assassin

Goblin Assassin {3}{R}{R}

Creature - Goblin Assassin
Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
The more victims he kills, the more likely he is to get the right one.
2/2
Goblin Assault

Goblin Assault {2}{R}

Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.
Goblin Assault Team

Goblin Assault Team {3}{R}

Creature - Goblin Warrior
Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.
4/1
  • War of the Spark
Goblin Balloon Brigade

Goblin Balloon Brigade {R}

Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
1/1
Goblin Banneret

Goblin Banneret {R}

Creature - Goblin Soldier
Mentor
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
The Boros banner stands tall even if its bearer doesn't.
1/1
Goblin Barrage

Goblin Barrage {3}{R}

Sorcery
Kicker—Sacrifice an artifact or Goblin.
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
  • Dominaria
Goblin Bird-Grabber

Goblin Bird-Grabber {1}{R}

Creature - Goblin
{R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
"I opens my mouth to catches the bugs!"
2/1
  • Core Set 2020
Goblin Blast-Runner

Goblin Blast-Runner {R}

Creature - Goblin
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
1/2
  • The Brothers' War