3502 cards found
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
Deputy of Acquittals

Deputy of Acquittals {W}{U}

Creature - Human Wizard
Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
"Everyone deserves a day in court."
2/2
Deputy of Detention

Deputy of Detention {1}{W}{U}

Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 165p 165s
Deranged Hermit

Deranged Hermit {3}{G}{G}

Creature - Elf
Echo {3}{G}{G}
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Desert's Hold

Desert's Hold {2}{W}

Enchantment - Aura
Enchant creature
When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Desolation Angel

Desolation Angel {3}{B}{B}

Creature - Angel
Kicker {W}{W}
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Desperate Bloodseeker

Desperate Bloodseeker {1}{B}

Creature - Vampire
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards.
With no mammals around, some vampires tried to feed on cactusfolk, with horrible results for everyone involved.
2/2
  • Outlaws of Thunder Junction
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When Detective's Satchel enters the battlefield, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Devil K. Nevil

Devil K. Nevil {2}{R}

Legendary Creature - Devil Performer
Haste
When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
"Danger is my middle name. Also, I don't know how to spell."
2/1
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Devoted Paladin

Devoted Paladin {4}{W}

Creature - Orc Knight
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
"I swore a sacred oath to protect the weak and punish those who threaten them. As long as I draw breath, I will protect you."
4/4
Devout Lightcaster

Devout Lightcaster {W}{W}{W}

Creature - Kor Cleric
Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
"Goddess, grant us light to banish the world's shadows."
—Prayer to Kamsa
2/2
  • Zendikar
Devout Monk

Devout Monk {W}

Creature - Human Monk Cleric
When Devout Monk enters the battlefield, you gain 1 life.
Discipline wears many robes.
1/1
  • Starter 1999
Dewdrop Spy

Dewdrop Spy {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Only in dew from Oona herself is there clarity enough to see a victim's mind.
2/2
  • Morningtide
Diabolic Servitude

Diabolic Servitude {3}{B}

Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Didact Echo

Didact Echo {4}{U}

Creature - Spirit Cleric
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
The folk of the Sun Empire respect their ancestors. The Oltec go further, communing with spirits of esteemed elders after death.
3/2
  • The Lost Caverns of Ixalan
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Diminisher Witch

Diminisher Witch {2}{U}

Creature - Human Warlock
Bargain
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls.
3/2
  • Wilds of Eldraine
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Informant

Dimir Informant {2}{U}

Creature - Human Rogue
When Dimir Informant enters the battlefield, surveil 2.
The letters arrive, all sealed and read.
1/4
  • Guilds of Ravnica
Dinosaur Headdress
Paleontologist's Pick-Axe

Dinosaur Headdress

Artifact - Equipment
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Card has other part: Paleontologist's Pick-Axe
  • The Lost Caverns of Ixalan Commander 16b 36b
Dinotomaton

Dinotomaton {3}{R}

Artifact Creature - Dinosaur Gnome
Menace
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
"Oh, Saheeli would love you."
—Huatli
4/3
  • The Lost Caverns of Ixalan