4174 cards found
Cryptic Command

Cryptic Command {1}{U}{U}{U}

Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Polished by a thousand waves.
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Crystalline Giant

Crystalline Giant {3}
(Mechagodzilla, the Weapon)

Artifact Creature - Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3/3
Cubwarden

Cubwarden {3}{W}

Creature - Cat
Mutate {2}{W}{W}
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Cunning Advisor

Cunning Advisor {3}{B}

Creature - Human Advisor
{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
1/1
  • Portal Three Kingdoms
Cunning Wish

Cunning Wish {2}{U}

Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Curfew

Curfew {U}

Instant
Each player returns a creature they control to its owner's hand.
". . . But I'm not tired!"
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Curse of the Fire Penguin

Curse of the Fire Penguin {4}{R}{R}

Enchantment - Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Card has other part: Curse of the Fire Penguin Creature
  • Unhinged
Curse of the Fire Penguin Creature

Curse of the Fire Penguin Creature

Creature - Penguin
(Curse of the Fire Penguin Creature keeps color and mana cost of Curse of the Fire Penguin when flipped)
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
6/5
Card has other part: Curse of the Fire Penguin
  • Unhinged
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cursed Rack

Cursed Rack {4}

Artifact
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Related card: Golgothian Sylex
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
2/2
Cyclone

Cyclone {2}{G}{G}

Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Related card: City in a Bottle
Cyclonic Rift

Cyclonic Rift {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur

Cyclonus, Cybertronian Fighter

Legendary Artifact - Vehicle
(Color indicator: Cyclonus, Cybertronian Fighter is blue and black)
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.
5/5
Card has other part: Cyclonus, the Saboteur
  • Transformers 9b 23b
Cyclonus, the Saboteur
Cyclonus, Cybertronian Fighter

Cyclonus, the Saboteur {2}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B}
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.
2/5
Card has other part: Cyclonus, Cybertronian Fighter
  • Transformers 9a 23a
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.