3417 cards found
Akki Raider

Akki Raider {1}{R}

Creature - Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Akki were very territorial, attacking and destroying any settlements that came too close to their mountain homes. The more successful their raids, the bolder they became.
2/1
  • Betrayers of Kamigawa
Akki Underling

Akki Underling {1}{R}

Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
"I lost my hounds in the war and thus found myself employing akki as servants. I found their training to be remarkably similar."
—Kensuke, houndmaster
2/1
  • Saviors of Kamigawa
Akoum Flameseeker

Akoum Flameseeker {2}{R}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
In the face of extinction, the most perilous endeavors can be cause for hope.
3/2
  • Oath of the Gatewatch
Akoum Stonewaker

Akoum Stonewaker {1}{R}

Creature - Human Shaman
Landfall — Whenever a land you control enters, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
  • Battle for Zendikar
Akroan Conscriptor

Akroan Conscriptor {4}{R}

Creature - Human Shaman
Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
"The time to serve is now."
3/2
  • Born of the Gods
Akroan Line Breaker

Akroan Line Breaker {2}{R}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn.
The enemies' shields are the first to shatter, and their battle line is never far behind.
2/1
  • Journey into Nyx
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Akuta, Born of Ash

Akuta, Born of Ash {2}{B}{B}

Legendary Creature - Spirit
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
3/2
  • Saviors of Kamigawa
Alabaster Mage

Alabaster Mage {1}{W}

Creature - Human Wizard
{1}{W}: Target creature you control gains lifelink until end of turn.
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
2/1
Alaborn Musketeer

Alaborn Musketeer {1}{W}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alania's Pathmaker

Alania's Pathmaker {3}{R}

Creature - Otter Wizard
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
"The frogfolk should worry less that the sky is falling and worry more about where it's landing."
4/2
  • Bloomburrow
Alena, Kessig Trapper

Alena, Kessig Trapper {4}{R}

Legendary Creature - Human Scout
First strike
{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn.
Partner
"Halana and I have a bond that'll never be broken."
4/3
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
All-Seeing Arbiter

All-Seeing Arbiter {4}{U}{U}

Creature - Avatar
Flying
Whenever All-Seeing Arbiter enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4
Aloe Alchemist

Aloe Alchemist {1}{G}

Creature - Plant Warlock
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G}
3/2
  • Outlaws of Thunder Junction
Alora, Merry Thief

Alora, Merry Thief {2}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
3/2
  • Commander Legends: Battle for Baldur's Gate 55 381 481
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
Alpha Tyrranax

Alpha Tyrranax {4}{G}{G}

Creature - Dinosaur Beast
Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.
6/5
  • Scars of Mirrodin
Alpine Grizzly

Alpine Grizzly {2}{G}

Creature - Bear
The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.
4/2
Altac Bloodseeker

Altac Bloodseeker {1}{R}

Creature - Human Berserker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn.
2/1
  • Magic 2015
Ambergris, Agent of Balance

Ambergris, Agent of Balance {2}{R}{G}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Destruction

Ambergris, Agent of Destruction {2}{R}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Destruction attacks, you may discard your hand and draw two cards. If you do, Ambergris deals X damage to each opponent, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Law

Ambergris, Agent of Law {2}{R}{W}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Progress

Ambergris, Agent of Progress {2}{U}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Tyranny

Ambergris, Agent of Tyranny {2}{B}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate