225 cards found
Crackling Drake

Crackling Drake {U}{U}{R}{R}

Creature - Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters, draw a card.
*/4
Crowd of Cinders

Crowd of Cinders {3}{B}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
Cruel Somnophage

Cruel Somnophage {1}{B}

Creature - Nightmare
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Card has other part: Can't Wake Up
Crusader of Odric

Crusader of Odric {2}{W}

Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
*/*
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Dakkon Blackblade

Dakkon Blackblade {2}{W}{U}{U}{B}

Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
The Blackblade determines not who is right, but who is left.
*/*
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Darksteel Hydra

Darksteel Hydra {X}{W}{B}{G}

Artifact Creature - Phyrexian Hydra
Indestructible
Darksteel Hydra enters with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
*/*
Related cards: Darksteel Ingot Darksteel Plate
  • Alchemy: Phyrexia
Darksteel Juggernaut

Darksteel Juggernaut {5}

Artifact Creature - Juggernaut
Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each combat if able.
One part unstoppable force, one part immovable object.
*/*
Dauntless Dourbark

Dauntless Dourbark {3}{G}

Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*
Dauthi Warlord

Dauthi Warlord {1}{B}

Creature - Dauthi Soldier
Shadow
Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
*/1
Detritivore

Detritivore {2}{R}{R}

Creature - Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0.
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
*/*
  • Planar Chaos
Dodgy Jalopy

Dodgy Jalopy {2}{G}

Artifact - Vehicle
Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G}
*/5
Doubtless One

Doubtless One {3}{W}

Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
"Share your devotion with me."
*/*
  • Onslaught
Drift of the Dead

Drift of the Dead {3}{B}

Creature - Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
Drove of Elves

Drove of Elves {3}{G}

Creature - Elf
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
"The light of beauty protects our journeys through darkness."
*/*
Duelist of the Mind

Duelist of the Mind {1}{U}

Creature - Human Advisor
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Nathan Steuer, World Champion XXVIII
*/3
  • Outlaws of Thunder Junction Promos 45p 45s
  • Outlaws of Thunder Junction 45 318
Duggan, Private Detective

Duggan, Private Detective {2}{G}{U}

Legendary Creature - Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand.
Whenever Duggan enters or attacks, investigate.
The Most Important Punch in History{1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
*/*
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield.
*/*
Eluge, the Shoreless Sea

Eluge, the Shoreless Sea {1}{U}{U}{U}

Legendary Creature - Elemental Fish
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} less to cast for each land you control with a flood counter on it.
*/*
Elvish House Party

Elvish House Party {4}{G}{G}

Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
The party was going strong for nearly an hour past midnight—then all of a sudden it just petered out.
*/*
  • Unhinged
Elvish Impersonators

Elvish Impersonators {3}{G}

Creature - Elves
As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
"Uh-hunh."
*/*
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets known only to Kefnet himself. Many have become meals trying to learn them.
*/4
Enolc, Perfect Clone

Enolc, Perfect Clone

Legendary Creature - Shapeshifter
If Enolc is one of two partner commanders, it's a copy of your other commander except it retains its name. (Including mana cost.)
If Enolc isn't a commander, you may cast it as though it was a copy of any of your commanders.
Partner (You can have two commanders if both have partner.)
*/*
  • Unknown Event
Entropic Specter

Entropic Specter {3}{B}{B}

Creature - Specter Spirit
Flying
As Entropic Specter enters, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
*/*
  • Exodus