676 cards found
Bloodfire Enforcers

Bloodfire Enforcers {3}{R}

Creature - Human Monk
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
5/2
  • Fate Reforged
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When Bloodthirsty Adversary enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Bloodwater Entity

Bloodwater Entity {1}{U}{R}

Creature - Elemental
Flying
Prowess
When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
2/2
Bond of Insight

Bond of Insight {3}{U}

Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
"Together we can unlock secrets no one has even dreamed of. I might even let you remember some of them."
  • War of the Spark
Bonus Round

Bonus Round {1}{R}{R}

Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
When the twin-spell bonus round begins, the crowd rises to its feet in anticipation of incredible combinations.
Boseiju, Who Shelters All

Boseiju, Who Shelters All

Legendary Land
Boseiju, Who Shelters All enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Brain in a Jar

Brain in a Jar {2}

Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Bring to Light

Bring to Light {3}{G}{U}

Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Bubble Up

Bubble Up {2}{U}

Sorcery - Adventure
Put target instant or sorcery card from your graveyard on top of your library.
Card has other part: Aquatic Alchemist
  • Wilds of Eldraine
Bucket List

Bucket List {1}{U}{R}

Enchantment
Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Bösium Strip

Bösium Strip {3}

Artifact
{3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
  • Weatherlight
Calculated Dismissal

Calculated Dismissal {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.
Call to Mind

Call to Mind {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
Candlekeep Inspiration

Candlekeep Inspiration {4}{U}

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Tales of heroes past galvanize the heroes of the future.
  • Commander Legends: Battle for Baldur's Gate
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor
Cast Through Time

Cast Through Time {4}{U}{U}{U}

Enchantment
Instant and sorcery spells you control have rebound.
  • Rise of the Eldrazi
Cecily, Haunted Mage

Cecily, Haunted Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
Chancellor of the Spires

Chancellor of the Spires {4}{U}{U}{U}

Creature - Phyrexian Sphinx
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When Chancellor of the Spires enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
5/7
  • New Phyrexia
Chandra Ablaze

Chandra Ablaze {4}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
[–2]: Each player discards their hand, then draws three cards.
[–7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Loyalty:
5
  • Zendikar
Chandra's Phoenix

Chandra's Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Chandra, Acolyte of Flame

Chandra, Acolyte of Flame {1}{R}{R}

Legendary Planeswalker - Chandra
[0]: Put a loyalty counter on each red planeswalker you control.
[0]: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
[–2]: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
Loyalty:
4
  • Core Set 2020 Promos 126p 126s
  • Core Set 2020
Chandra, Flame's Catalyst

Chandra, Flame's Catalyst {4}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra, Flame's Catalyst deals 3 damage to each opponent.
[–2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
[–8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
Loyalty:
5
Related card: Chandra's Firemaw
Chandra, Heart of Fire

Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra, Heart of Fire deals 2 damage to any target.
[–9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Loyalty:
5
Chandra, Hope's Beacon

Chandra, Hope's Beacon {4}{R}{R}

Legendary Planeswalker - Chandra
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
[+2]: Add two mana in any combination of colors.
[+1]: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
[–X]: Chandra, Hope's Beacon deals X damage to each of up to two targets.
Loyalty:
5
  • March of the Machine Promos 134p 134s
  • March of the Machine 134 321
Chandra, Pyromaster

Chandra, Pyromaster {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.
[0]: Exile the top card of your library. You may play it this turn.
[–7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Loyalty:
4