336 cards found
Craw Giant

Craw Giant {3}{G}{G}{G}{G}

Creature - Giant
Trample
Rampage 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
Cunning Wish

Cunning Wish {2}{U}

Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
He wished for knowledge, but not for the will to apply it.
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night."
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride, / And hug it in mine arms."
—William Shakespeare,
Measure for Measure
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Dauthi Slayer

Dauthi Slayer {B}{B}

Creature - Dauthi Soldier
Shadow
Dauthi Slayer attacks each combat if able.
"They have knives for every soul."
—Lyna, Soltari emissary
2/2
Daybreak Coronet

Daybreak Coronet {W}{W}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Death Rattle

Death Rattle {5}{B}

Instant
Delve
Destroy target nongreen creature. It can't be regenerated.
Death's Shadow

Death's Shadow {B}

Creature - Avatar
Death's Shadow gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.
13/13
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Defiant Vanguard

Defiant Vanguard {2}{W}

Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2
Demonic Consultation

Demonic Consultation {B}

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Abandon hope . . . .
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dodecapod

Dodecapod {4}

Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3/3
Doomsday

Doomsday {B}{B}{B}

Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
Dragon's Approach

Dragon's Approach {2}{R}

Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Dragonstorm

Dragonstorm {8}{R}

Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Eater of the Dead

Eater of the Dead {4}{B}

Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
3/4