102 cards found
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
Mystic Sanctuary enters tapped unless you control three or more other Islands.
When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plateau

Plateau

Land - Mountain Plains
({T}: Add {R} or {W}.)
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
Radiant Grove enters tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
  • Dominaria United
Raffine's Tower

Raffine's Tower

Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)
Raffine's Tower enters tapped.
Cycling {3}
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.
Raucous Theater

Raucous Theater

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Raucous Theater enters tapped.
When Raucous Theater enters, surveil 1.
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  • Murders at Karlov Manor 266 329
Raugrin Triome

Raugrin Triome

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Raugrin Triome enters tapped.
Cycling {3}
Raugrin meets the sea with jaws wide, its coast spiked with teeth of crystal and granite.
Rimewood Falls

Rimewood Falls

Snow Land - Forest Island
({T}: Add {G} or {U}.)
Rimewood Falls enters tapped.
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
—Iskene, Kannah storyteller
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Sapseep Forest

Sapseep Forest

Land - Forest
({T}: Add {G}.)
Sapseep Forest enters tapped.
{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Savai Triome

Savai Triome

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Savai Triome enters tapped.
Cycling {3}
Broad prairies feed the human sanctuary of Drannith and conceal a network of caverns where giant cats make their dens.
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters tapped.
Cycling {2}
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters tapped.
When Shadowy Backstreet enters, surveil 1.
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Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Snow-Covered Island

Snow-Covered Island

Basic Snow Land - Island
({T}: Add {U}.)
Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land - Mountain
({T}: Add {R}.)
Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land - Plains
({T}: Add {W}.)
Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land - Swamp
({T}: Add {B}.)