266 cards found
Detection Tower

Detection Tower

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Its light exposes enemies and lays secrets bare.
Diamond Mare

Diamond Mare {2}

Artifact Creature - Horse
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
When it passes, rainbows follow.
1/3
Related card: Big Spender
Diregraf Ghoul

Diregraf Ghoul {B}

Creature - Zombie
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2
Dismissive Pyromancer

Dismissive Pyromancer {1}{R}

Creature - Human Wizard
{R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.
"Burn. Burn. Keep. Burn."
2/2
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
It's pointless to hold on when you have nothing to hold on with.
Divination

Divination {2}{U}

Sorcery
Draw two cards.
"The stars mark your destiny. May you accept the fate thus divulged."
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
Djinn of Wishes enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Doomed Dissenter

Doomed Dissenter {1}{B}

Creature - Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
There is only one fate left to those banished from the God-Pharaoh's city.
1/1
Doublecast

Doublecast {R}{R}

Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
First the insult, then the encore.
Draconic Disciple

Draconic Disciple {1}{R}{G}

Creature - Human Shaman
{T}: Add one mana of any color.
{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
"If I am to die, I will die in the embrace of immeasurable flame."
2/2
Dragon Egg

Dragon Egg {2}{R}

Creature - Dragon Egg
Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
Dragon birth lairs are littered with treasure to entice the young from their eggs.
0/2
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
Druid of Horns

Druid of Horns {3}{G}

Creature - Human Druid
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
No welcome for those who trespass. Only fang and horn and claw.
2/3
  • Core Set 2019
Druid of the Cowl

Druid of the Cowl {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
1/3
Dryad Greenseeker

Dryad Greenseeker {1}{G}

Creature - Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"The land already knows its destiny. I simply ask it to share the tale with me."
1/3
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."
—Hooks, Cabal torturer
Dwarven Priest

Dwarven Priest {3}{W}

Creature - Dwarf Cleric
When Dwarven Priest enters, you gain 1 life for each creature you control.
"These storied halls are under my protection."
2/4
  • Core Set 2019
Dwindle

Dwindle {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it.
The collection didn't have room to expand, so the wizard improvised a solution.
  • Core Set 2019
Electrify

Electrify {3}{R}

Instant
Electrify deals 4 damage to target creature.
"Some hid from the storm. I embraced it and learned its name."
Elvish Clancaller

Elvish Clancaller {G}{G}

Creature - Elf Druid
Other Elves you control get +1/+1.
{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
No single root feeds the forest.
1/1
  • Core Set 2019 Promos 179p 179s
  • Core Set 2019
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1/1
Enigma Drake

Enigma Drake {1}{U}{R}

Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Many initiates believe it possesses secrets beyond imagining. Many have become meals trying to learn them.
*/4
Epicure of Blood

Epicure of Blood {4}{B}

Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
4/4
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
Dependence on luck is anathema to Kefnet's rigorous studies. Those who hope to escape his maze by chance never succeed.
Exclusion Mage

Exclusion Mage {2}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2