664 cards found
Basilica Screecher

Basilica Screecher {1}{B}

Creature - Bat
Flying
Extort
A screech in the night is all it takes for Orzhov debtors to clutch at their coin purses.
1/2
Batterhorn

Batterhorn {4}{R}

Creature - Beast
When Batterhorn enters, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.
4/3
  • Return to Ravnica
Battering Krasis

Battering Krasis {2}{G}

Creature - Shark Beast
Trample
Evolve
2/1
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Beck

Beck {G}{U}

Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Card has other part: Call
Beckon Apparition

Beckon Apparition {W/B}

Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.
Beetleform Mage

Beetleform Mage {1}{G}{U}

Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
"When the Simic say to take command of your life, we don't mean just your career."
—Vorel of the Hull Clade
2/2
  • Dragon's Maze
Bellows Lizard

Bellows Lizard {R}

Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
As the price of wood and coal rose, smiths found creative ways to keep their forges burning.
1/1
Biomass Mutation

Biomass Mutation {X}{G/U}{G/U}

Instant
Creatures you control have base power and toughness X/X until end of turn.
"A regression to ancient forms? A glimpse of future evolutions? Or a fleeting alteration of the present?"
—Vorel of the Hull Clade
Bioshift

Bioshift {G/U}

Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
"It's all right if you change your mind. There's always a chance we can rearrange parts later."
—Zija, Simic mutationist
  • Gatecrash
Biovisionary

Biovisionary {1}{G}{U}

Creature - Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.
2/3
  • Gatecrash
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
Blaze Commando

Blaze Commando {3}{R}{W}

Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
A true Boros commando only calls for reinforcements so they can clean up the mess.
5/3
  • Dragon's Maze
Blind Obedience

Blind Obedience {1}{W}

Enchantment
Extort
Artifacts and creatures your opponents control enter tapped.
"By the time your knees have worn through your robe, you may have begun to learn your place."
Blistercoil Weird

Blistercoil Weird {U/R}

Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Azorius lawmages would like to outlaw the creation of weirds, but first they'd have to settle their long-standing debate on how to classify them.
1/1
  • Return to Ravnica
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
Blood Baron of Vizkopa

Blood Baron of Vizkopa {3}{W}{B}

Creature - Vampire
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
4/4
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
Where the dead serve as diversion, decor, and dessert.
Blood Scrivener

Blood Scrivener {1}{B}

Creature - Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Make sure you bleed the fine print.
2/1
  • Dragon's Maze
Bloodfray Giant

Bloodfray Giant {2}{R}{R}

Creature - Giant
Trample
Unleash
The star performer of the Juri Revue, his shows have fans and blood spilling into the street.
4/3
Blustersquall

Blustersquall {U}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Bomber Corps

Bomber Corps {1}{R}

Creature - Human Soldier
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
"Subtlety is for lawmages and spies."
1/2
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
Boros Battleshaper

Boros Battleshaper {5}{R}{W}

Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Leaders shape the minds of their allies. It takes a master to shape the minds of enemies.
5/5
  • Dragon's Maze
Boros Charm

Boros Charm {R}{W}

Instant
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
"Practice compassion and mercy. But know when they must end."
—Aurelia