8843 cards found
Summoner's Pact

Summoner's Pact {0}

Instant
(Color indicator: Summoner's Pact is green)
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Summoning Trap

Summoning Trap {4}{G}{G}

Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Sun Ce, Young Conquerer

Sun Ce, Young Conquerer {3}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand.
3/3
Sun Clasp

Sun Clasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
"Open when darkness threatens."
—Amulet inscription
Sun Quan, Lord of Wu

Sun Quan, Lord of Wu {4}{U}{U}

Legendary Creature - Human Soldier
Creatures you control have horsemanship.
"One score and four he reigned, the Southland king: / A dragon coiled, a tiger poised below the mighty Yangtze."
4/4
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sun-Crowned Hunters

Sun-Crowned Hunters {4}{R}{R}

Creature - Dinosaur
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
5/4
Sunastian Falconer

Sunastian Falconer {3}{R}{G}

Legendary Creature - Human Shaman
{T}: Add {C}{C}.
Sunastian has roots in both sorcery and swordplay; he has learned never to depend too heavily on the latter.
4/4
Sunblade Angel

Sunblade Angel {5}{W}

Creature - Angel
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.
3/3
Sunblast Angel

Sunblast Angel {4}{W}{W}

Creature - Angel
Flying
When Sunblast Angel enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
4/5
Sunder

Sunder {3}{U}{U}

Instant
Return all lands to their owners' hands.
The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.
Sunder Shaman

Sunder Shaman {R}{R}{G}{G}

Creature - Giant Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
"You take our wilds, we take your city."
5/5
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sundering Growth

Sundering Growth {G/W}{G/W}

Instant
Destroy target artifact or enchantment, then populate.
"One day every pillar will be a tree and every hall a glade."
—Trostani
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Even if we defeat it, what remains to be saved?"
—Glissa Sunseeker
7/10
Sundering Vitae

Sundering Vitae {2}{G}

Instant
Convoke
Destroy target artifact or enchantment.
Centuries of wind, rain, and roots compressed into an instant of destruction: such is the power of Selesnya.
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
1/2
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
Sunhome Guildmage

Sunhome Guildmage {R}{W}

Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2/2
Sunhome Stalwart

Sunhome Stalwart {1}{W}

Creature - Human Soldier
First strike
Mentor
"Before I let you wield one of these, let's see you dodge one!"
2/2
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.