9386 cards found
Smokebraider

Smokebraider {1}{R}

Creature - Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
1/1
Smolder Initiate

Smolder Initiate {B}

Creature - Elemental Shaman
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
"Life is a circle. Death is a vicious circle."
1/1
  • Shadowmoor
Smoldering Butcher

Smoldering Butcher {3}{B}

Creature - Elemental Warrior
Wither
A cinder's axe bears no marks from parrying a foe's blade.
4/2
  • Eventide
Smoldering Crater

Smoldering Crater

Land
Smoldering Crater enters tapped.
{T}: Add {R}.
Cycling {2}
Smoldering Spires

Smoldering Spires

Land
Smoldering Spires enters tapped.
When Smoldering Spires enters, target creature can't block this turn.
{T}: Add {R}.
Smother

Smother {1}{B}

Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
"Before I hire new recruits, I test how long they can hold their breath. You'd be surprised how often it comes up."
—Zahr Gada, Halimar expedition leader
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor
Snake of the Golden Grove

Snake of the Golden Grove {4}{G}

Creature - Snake
Tribute 3
When Snake of the Golden Grove enters, if tribute wasn't paid, you gain 4 life.
Some fruits are best left ungathered.
4/4
  • Born of the Gods
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Snapback

Snapback {1}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.
"If it returns years hence, our knowledge of how to combat it will be that much greater."
—Andorel, Tolarian sentinel
Snapcaster Mage

Snapcaster Mage {1}{U}

Creature - Human Wizard
Flash
When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
  • Worldwake
Snapping Drake

Snapping Drake {3}{U}

Creature - Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
Snapsail Glider

Snapsail Glider {3}

Artifact Creature - Construct
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Built from a reconfigured thresher, it charges with light reflected off the golden plain, ready to take to the air in case of danger.
2/2
  • Scars of Mirrodin
Snare the Skies

Snare the Skies {G}

Instant
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
  • Avacyn Restored
Sneak Attack

Sneak Attack {3}{R}

Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Sneaky Homunculus

Sneaky Homunculus {1}{U}

Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
1/1
Snow Devil

Snow Devil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
"Give me wings to fly and speed to strike. In return, the glory I earn shall be yours."
—Steinar Icefist, Balduvian shaman
Snow Mercy

Snow Mercy {2}{W}{W}

Snow Enchantment
Whenever a creature deals damage to you, put a globe counter on it.
{T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
WARNING: Shake gently. Contents may cause choking, hypothermia, and/or planar invasion.
  • Happy Holidays
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Snow-Covered Island

Snow-Covered Island

Basic Snow Land - Island
({T}: Add {U}.)
Snow-Covered Mountain

Snow-Covered Mountain

Basic Snow Land - Mountain
({T}: Add {R}.)
Snow-Covered Plains

Snow-Covered Plains

Basic Snow Land - Plains
({T}: Add {W}.)
Snow-Covered Swamp

Snow-Covered Swamp

Basic Snow Land - Swamp
({T}: Add {B}.)
Snuff Out

Snuff Out {3}{B}

Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
"The bigger they are, the faster they rot."