22882 cards found
Frodo Baggins

Frodo Baggins {G}{W}

Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
"Few have ever come hither through greater peril or on an errand more urgent."
—Elrond
1/3
Related cards: The Ring The Ring Tempts You
Frodo, Adventurous Hobbit

Frodo, Adventurous Hobbit {W}{B}

Legendary Creature - Halfling Scout
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
1/3
Related cards: Sam, Loyal Attendant The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 2 82 87 461
Frodo, Determined Hero

Frodo, Determined Hero {1}{W}

Legendary Creature - Halfling Warrior
Whenever Frodo, Determined Hero enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
2/2
  • The Lord of the Rings: Tales of Middle-earth 289 388
Frodo, Sauron's Bane

Frodo, Sauron's Bane {W}

Legendary Creature - Halfling Citizen
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
1/2
Related cards: The Ring The Ring Tempts You
Frog Tongue

Frog Tongue {G}

Enchantment - Aura
Enchant creature
When Frog Tongue enters, draw a card.
Enchanted creature has reach.
"But why can't I get one?" sniveled Squee. "All da bugs here got wings."
Froghemoth

Froghemoth {3}{G}{G}

Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4/4
Frogify

Frogify {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
That gnat was still hovering by the venison, and now both looked delicious.
Frogkin Kidnapper

Frogkin Kidnapper {1}{B}

Creature - Frog Rogue
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
2/1
Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
"It started as a prototype for a frog diving suit, but the internal mechanisms didn't leave room for the frog."
—Fitzwhisker, otterfolk inventor
2/2
Frogmyr Enforcer

Frogmyr Enforcer {7}

Artifact Creature - Frog Myr
Prototype {3}{R} — 2/2
Affinity for artifacts
Laws of nature on Mirrodin are always malleable.
4/4
  • Modern Horizons 3
Frogtosser Banneret

Frogtosser Banneret {1}{B}

Creature - Goblin Rogue
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
1/1
Frolicking Familiar

Frolicking Familiar {2}{U}

Creature - Otter Wizard
Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
2/2
Card has other part: Blow Off Steam
  • Wilds of Eldraine
From Beyond

From Beyond {3}{G}

Enchantment
Devoid
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
From Under the Floorboards

From Under the Floorboards {3}{B}{B}

Sorcery
Madness {X}{B}{B}
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
From the Catacombs

From the Catacombs {3}{B}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape — {3}{B}{B}, Exile five other cards from your graveyard.
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate 623 671
From the Rubble

From the Rubble {4}{W}{W}

Enchantment
As From the Rubble enters, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.
  • The Lost Caverns of Ixalan Commander 40 72
Frondland Felidar

Frondland Felidar {2}{G}{W}

Creature - Cat Beast
Vigilance
Creatures you control with vigilance have "{1}, {T}: Tap target creature."
"Fear not the behemoth heard from miles away. Fear the stalking felidar, which reveals itself only for the kill."
—Rielle, the Everwise
3/5
Frontier Bivouac

Frontier Bivouac

Land
Frontier Bivouac enters tapped.
{T}: Add {G}, {U}, or {R}.
"Now, take your meds, don't travel at night, and don't drink the water. In fact, don't even touch the water. This entire planet has been made cruel."
—Ilin
Frontier Explorer

Frontier Explorer {W}

Creature - Cat Scout
{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.
2/1
Frontier Guide

Frontier Guide {1}{G}

Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
1/1
Frontier Mastodon

Frontier Mastodon {2}{G}

Creature - Elephant
Ferocious — Frontier Mastodon enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.
3/2
Frontier Seeker

Frontier Seeker {1}{W}

Creature - Human Scout
When Frontier Seeker enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Outlaws of Thunder Junction 13 368
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As Frontier Siege enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
Frontier Warmonger

Frontier Warmonger {3}{R}

Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
She cares little for leaders or loyalties, so long as the battle rages on.
4/4
Frontline Devastator

Frontline Devastator {3}{R}

Creature - Zombie Minotaur Warrior
Afflict 2
{1}{R}: Frontline Devastator gets +1/+0 until end of turn.
The God-Pharaoh's benevolence concealed the factory he created to produce an army of Eternals.
3/3