10558 cards found
Battle of Frost and Fire

Battle of Frost and Fire {3}{U}{R}

Enchantment - Saga
I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker.
II — Scry 3.
III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Battle of Hoover Dam

Battle of Hoover Dam {3}{W}

Enchantment
As Battle of Hoover Dam enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Battlefield Thaumaturge

Battlefield Thaumaturge {1}{U}

Creature - Human Wizard
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
2/1
  • Journey into Nyx
Battlegrace Angel

Battlegrace Angel {3}{W}{W}

Creature - Angel
Flying
Exalted
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4
Battlemage's Bracers

Battlemage's Bracers {2}{R}

Artifact - Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4
Baylen, the Haymaker

Baylen, the Haymaker {R}{G}{W}

Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
4/3
  • Bloomburrow 205 345
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Bazaar Trademage

Bazaar Trademage {2}{U}

Creature - Human Wizard
Flying
When Bazaar Trademage enters, draw two cards, then discard three cards.
He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.
3/4
Bazaar Trader

Bazaar Trader {1}{R}

Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."
1/1
  • Worldwake
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When Bazaar of Wonders enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Beacon of Creation

Beacon of Creation {3}{G}

Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
A chorus of life heralds the arrival of Mirrodin's final sun.
  • Fifth Dawn
Beacon of Destiny

Beacon of Destiny {1}{W}

Creature - Human Cleric
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
"We all borrowed life from the Ancestor to exist in this world. Today, I repay that debt."
1/3
  • Legions
Beacon of Destruction

Beacon of Destruction {3}{R}{R}

Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
The Great Furnace's blessing is a spectacular sight, but the best view comes at a high cost.
Beacon of Immortality

Beacon of Immortality {5}{W}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Beacon of Tomorrows

Beacon of Tomorrows {6}{U}{U}

Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
To look into its light is to meet the gaze of history.
Beacon of Unrest

Beacon of Unrest {3}{B}{B}

Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
A vertical scream pierces the night air and echoes doom through the clouds.
Bear Umbra

Bear Umbra {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor
Bear with Set's Mechanic

Bear with Set's Mechanic {1}{G}

Creature - Bear
Vigilance
Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
2/2
Bearer of Silence

Bearer of Silence {1}{B}

Creature - Eldrazi
Devoid
When you cast this spell, you may pay {1}{C}. If you do, target opponent sacrifices a creature.
Flying
Bearer of Silence can't block.
2/1
Bearer of the Heavens

Bearer of the Heavens {7}{R}

Creature - Giant
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
To hold the heavens from the earth is no curse, but a titanic responsibility.
10/10
  • Journey into Nyx