5513 cards found
Castle Locthwain

Castle Locthwain

Land
Castle Locthwain enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Vantress

Castle Vantress

Land
Castle Vantress enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
  • Outlaws of Thunder Junction Commander 24 60
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"We have done good."
—Aya of Alexandria
Catti-brie of Mithral Hall

Catti-brie of Mithral Hall {G}{W}

Legendary Creature - Human Archer
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2
Caustic Bronco

Caustic Bronco {1}{B}

Creature - Snake Horse Mount
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3
2/2
  • Outlaws of Thunder Junction Promos 82p 82s
  • Outlaws of Thunder Junction 82 324
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cavern Whisperer

Cavern Whisperer {4}{B}

Creature - Nightmare
Mutate {3}{B}
Menace
Whenever this creature mutates, each opponent discards a card.
4/4
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern-Hoard Dragon

Cavern-Hoard Dragon {7}{R}{R}

Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
  • Tales of Middle-earth Commander 31 114 433
Caves of Chaos Adventurer

Caves of Chaos Adventurer {3}{R}

Creature - Human Barbarian
Trample
When Caves of Chaos Adventurer enters, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos 167s 167p
  • Commander Legends: Battle for Baldur's Gate 167 579
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Cayth, Famed Mechanist

Cayth, Famed Mechanist {1}{U}{R}{W}

Legendary Creature - Dwarf Artificer
Fabricate 1
Other nontoken creatures you control have fabricate 1.
{2}, {T}: Choose one —
• Populate.
• Proliferate.
3/3
Celeborn the Wise

Celeborn the Wise {3}{G}

Legendary Creature - Elf Noble
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way.
His eyes were keen as lances in starlight, and yet profound, the wells of deep memory.
3/3
  • The Lord of the Rings: Tales of Middle-earth 156 607
Celebr-8000

Celebr-8000 {5}

Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
3/3
  • Unfinity 185 471
Celebrate the Harvest

Celebrate the Harvest {3}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Judgment

Celestial Judgment {4}{W}{W}

Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
  • Midnight Hunt Commander 5 43
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
3/2
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When Cemetery Desecrator enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Cemetery Gatekeeper

Cemetery Gatekeeper {1}{R}

Creature - Vampire
First strike
When Cemetery Gatekeeper enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2/1
Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever Cemetery Illuminator enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
2/3
Cemetery Protector

Cemetery Protector {2}{W}{W}

Creature - Human Soldier
Flash
When Cemetery Protector enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3/4
Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler.
3/4
Cemetery Tampering

Cemetery Tampering {2}{B}

Enchantment
Hideaway 5
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.