12569 cards found
Bandit's Talent

Bandit's Talent {1}{B}

Enchantment - Class
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
  • Bloomburrow
Bane Alley Blackguard

Bane Alley Blackguard {1}{B}

Creature - Human Rogue
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
1/3
  • Dragon's Maze
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0/3
  • Gatecrash
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
  • Innistrad
Bane's Contingency

Bane's Contingency {1}{U}{U}

Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
"My whims dictate the fate of nations. Your pitiful mortal magic is no more significant than a gnat buzzing in my ear."
  • Commander Legends: Battle for Baldur's Gate
Bane's Invoker

Bane's Invoker {1}{W}

Creature - Human Cleric
Wind Walk{8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.
"The Lord of Darkness elevates only those who serve."
2/2
  • Commander Legends: Battle for Baldur's Gate
Baneful Omen

Baneful Omen {4}{B}{B}{B}

Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
"Ah, again it does not bode well for you."
  • Rise of the Eldrazi
Banehound

Banehound {B}

Creature - Nightmare Dog
Lifelink, haste
"I wish I could train a pack of them for hunting in the undercity. But I'd never dare turn my back, and I hate to think what I'd have to feed them."
—Zhosmir, urban huntmaster
1/1
  • War of the Spark
Banewhip Punisher

Banewhip Punisher {2}{B}

Creature - Human Warrior
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature.
{B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
"If I die, it will not be alone."
2/2
  • Hour of Devastation
Banish into Fable

Banish into Fable {4}{W}{U}

Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
  • Throne of Eldraine
Banishing Knack

Banishing Knack {U}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
  • Eventide
Banishment

Banishment {3}{W}

Enchantment
Flash
When Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.
  • Commander Legends: Battle for Baldur's Gate
Banishment Decree

Banishment Decree {3}{W}{W}

Instant
Put target artifact, creature, or enchantment on top of its owner's library.
"Unworthy of consecration."
—Axsh, lesser cenobite
  • Mirrodin Besieged
Bank Job

Bank Job {1}{B}{R}

Enchantment
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
  • Alchemy: New Capenna
Bankrupt in Blood

Bankrupt in Blood {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
"Your spirits can rest in peace, for your debts are paid."
  • Ravnica Allegiance
Banned Eldraine Card

Banned Eldraine Card {1}

Sorcery
As an additional cost to play Banned Eldraine Card, pay {B}, {3}{R}{G}, {3}{R}, {2}, {0}, or {1}{G}. It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
  • Unknown Event
Banners Raised

Banners Raised {R}

Instant
Creatures you control get +1/+0 until end of turn.
After the destruction of the Helvault, fearful mobs soon became fearless battalions.
  • Avacyn Restored
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2}
  • Mirrodin
Bant Battlemage

Bant Battlemage {2}{W}

Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
2/2
  • Shards of Alara
Bant Sojourners

Bant Sojourners {1}{G}{W}{U}

Creature - Human Soldier
When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.
Cycling {2}{W}
"We must spread Bant's light before we are shadowed over."
2/4
  • Alara Reborn
Bant Sureblade

Bant Sureblade {G/U}{W}

Creature - Human Soldier
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.
2/1
  • Alara Reborn
Bar the Door

Bar the Door {2}{W}

Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
  • Dark Ascension
Bar the Gate

Bar the Gate {2}{U}

Instant
Counter target creature or planeswalker spell. Venture into the dungeon.
"This path is closed to you!"
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Barbarian Bully

Barbarian Bully {2}{R}

Creature - Human Barbarian
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.
"Out of my way!"
2/2
  • Judgment
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
  • Adventures in the Forgotten Realms