4630 cards found
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
  • Murders at Karlov Manor
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
  • Murders at Karlov Manor Promos 10p 10s
  • Murders at Karlov Manor
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Raptors

Castle Raptors {4}{W}

Creature - Bird Soldier
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
  • Foundations
Cataclysm

Cataclysm {2}{W}{W}

Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."
—Horse clans' wisdom
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Catapult Squad

Catapult Squad {1}{W}

Creature - Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
2/1
  • Onslaught
Catastrophe

Catastrophe {4}{W}{W}

Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
Cathar Commando

Cathar Commando {1}{W}

Creature - Human Soldier
Flash
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."
3/1
Cathar's Call

Cathar's Call {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work.
Cathar's Companion

Cathar's Companion {2}{W}

Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
3/1
Cathars' Crusade

Cathars' Crusade {3}{W}{W}

Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Related card: Faithful Disciple
Cathedral Membrane

Cathedral Membrane {1}{W/P}

Artifact Creature - Phyrexian Wall
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0/3
  • New Phyrexia
Cathedral Sanctifier

Cathedral Sanctifier {W}

Creature - Human Cleric
When Cathedral Sanctifier enters, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
1/1
Caught in the Brights

Caught in the Brights {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
Cavalier of Dawn

Cavalier of Dawn {2}{W}{W}{W}

Creature - Elemental Knight
Vigilance
When Cavalier of Dawn enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4/6
Related card: Raddic, Tal Zealot
  • Core Set 2020 Promos 10p 10s
  • Core Set 2020
Cavalry Drillmaster

Cavalry Drillmaster {1}{W}

Creature - Human Knight
When Cavalry Drillmaster enters, target creature gets +2/+0 and gains first strike until end of turn.
2/1
Cavalry Master

Cavalry Master {2}{W}{W}

Creature - Human Knight
Flanking
Other creatures you control with flanking have flanking.
3/3
  • Time Spiral
Cavalry Pegasus

Cavalry Pegasus {1}{W}

Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.