At the beginning of your end step, manifest the top card of your library. Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Flying When Nicol Bolas enters, each opponent discards a card. {4}{U}{B}{R}: Exile Nicol Bolas, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
Whenever you attack, create a 1/1 red Performer creature token with flying. Whenever you planeswalk here or chaos ensues, destroy up to one target creature. When you do, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Menace When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. {4}, {T}: Exile four target cards from a single graveyard. Draw a card.
[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. [–2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [–7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
You may choose not to untap this creature during your untap step. {T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}