7351 cards found
Willbender

Willbender {1}{U}

Creature - Human Wizard
Morph {1}{U}
When Willbender is turned face up, change the target of target spell or ability with a single target.
1/2
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Willow-Wind

Willow-Wind {4}{U}

Creature - Elemental
Flying
When Willow-Wind enters, scry 2.
The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.
3/4
  • The Lord of the Rings: Tales of Middle-earth 76 527
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Wind Drake

Wind Drake {2}{U}

Creature - Drake
Flying
Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.
2/2
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Wind Spirit

Wind Spirit {4}{U}

Creature - Elemental Spirit
Flying
Menace
" . . . When the trees bow down their heads, The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"
3/2
Wind Strider

Wind Strider {4}{U}

Creature - Merfolk Wizard
Flash
Flying
"Currents are currents, whether in sea or sky."
3/3
Wind Zendikon

Wind Zendikon {U}

Enchantment - Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Wind-Kin Raiders

Wind-Kin Raiders {4}{U}{U}

Creature - Human Artificer
Improvise
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
4/3
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle Windcaller Aven, target creature gains flying until end of turn.
Every cry lifts her allies toward the thunder.
4/3
Windfall

Windfall {2}{U}
(Slimer's Feast)

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Sir, what you had there is what we refer to as a focused, non-terminal repeating phantasm, or a class-five full-roaming vapor. Real nasty one, too!"
—Dr. Raymond Stantz
Windmill Slam

Windmill Slam {7}

Sorcery
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target.
Miracle {0} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
  • Unknown Event
Windreader Sphinx

Windreader Sphinx {5}{U}{U}

Creature - Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
3/7
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Windrider Patrol

Windrider Patrol {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2.
4/3
Windrider Wizard

Windrider Wizard {2}{U}

Creature - Human Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
"It's an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest."
2/2
Winds of Rebuke

Winds of Rebuke {1}{U}

Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
"I have foreseen that you will not pass my trial."
Windscouter

Windscouter {3}{U}

Creature - Human Scout
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
3/3
  • Prophecy
Windstorm Drake

Windstorm Drake {4}{U}

Creature - Drake
Flying
Other creatures you control with flying get +1/+0.
Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.
3/3
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa
Wing Commando

Wing Commando {2}{U}

Creature - Human Soldier
Flying
Prowess
"The welds are weaker at the top."
2/2
  • The Brothers' War
Wing Splicer

Wing Splicer {3}{U}

Creature - Phyrexian Human Artificer
When Wing Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have flying.
1/1
Wingcrafter

Wingcrafter {U}

Creature - Human Wizard
Soulbond
As long as Wingcrafter is paired with another creature, both creatures have flying.
1/1
Winged Boots

Winged Boots {1}{U}

Artifact - Equipment
Equipped creature has flying and ward {4}.
Equip {1}
Get carried away.