Lifelink Enchantment spells you cast have affinity for Auras. Whenever you cast an Aura spell that targets a modified permanent you control, draw a card.
Prowl {5}{U} Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Flying This creature can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When you encounter Human—Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose.
Enchant creature Enchanted creature gets +1/+1 and is goaded. Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.