7072 cards found
Yurlok of Scorch Thrash

Yurlok of Scorch Thrash {1}{B}{R}{G}

Legendary Creature - Lizard Shaman
Vigilance
A player losing unspent mana causes that player to lose that much life.
{1}, {T}: Each player adds {B}{R}{G}.
4/4
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Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp {1}

Legendary Artifact Creature - Insect
Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
{R}: Destroy target artifact you control.
{W}: Zabaz, the Glimmerwasp gains flying until end of turn.
0/0
Zaffai, Thunder Conductor

Zaffai, Thunder Conductor {2}{U}{R}

Legendary Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
1/4
Zagoth Triome

Zagoth Triome

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters tapped.
Cycling {3}
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Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats {4}{B}{R}

Legendary Creature - Vampire Rogue
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
4/4
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
Zameck Guildmage

Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Zar Ojanen, Scion of Efrava (Alchemy)

Zar Ojanen, Scion of Efrava (Alchemy) {3}{G}{W}

Legendary Creature - Cat Warrior
Domain — Whenever Zar Ojanen, Scion of Efrava enters or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
4/4
Related card: Zar Ojanen, Scion of Efrava
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Zara, Renegade Recruiter

Zara, Renegade Recruiter {3}{U}{R}

Legendary Creature - Human Pirate
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4/3
Zareth San, the Trickster

Zareth San, the Trickster {3}{U}{B}

Legendary Creature - Merfolk Rogue
Flash
{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
4/4
Zariel, Archduke of Avernus

Zariel, Archduke of Avernus {2}{R}{R}

Legendary Planeswalker - Zariel
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
[–6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Loyalty:
4
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Zealot of the God-Pharaoh

Zealot of the God-Pharaoh {3}{R}

Creature - Minotaur Archer
{4}{R}: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.
4/3
Zealous Conscripts

Zealous Conscripts {4}{R}

Creature - Human Warrior
Haste
When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3/3
Zedruu the Greathearted

Zedruu the Greathearted {1}{U}{R}{W}

Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{U}{R}{W}: Target opponent gains control of target permanent you control.
2/4
Zephyr Gull

Zephyr Gull {U}

Creature - Bird
Flying
1/1
Zhalfirin Crusader

Zhalfirin Crusader {1}{W}{W}

Creature - Human Knight
Flanking
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
2/2
Zhalfirin Decoy

Zhalfirin Decoy {1}{W}

Creature - Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
1/3
Zhalfirin Void

Zhalfirin Void

Land
When Zhalfirin Void enters, scry 1.
{T}: Add {C}.
"The wind whispers, 'come home,' but I cannot."
—Teferi
Zhang Fei, Fierce Warrior

Zhang Fei, Fierce Warrior {4}{W}{W}

Legendary Creature - Human Soldier Warrior
Vigilance; horsemanship
Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.
4/4
Related card: Liu Bei, Lord of Shu
Ziatora's Proving Ground

Ziatora's Proving Ground

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Ziatora's Proving Ground enters tapped.
Cycling {3}
Zilortha, Strength Incarnate

Zilortha, Strength Incarnate {3}{R}{G}

Legendary Creature - Dinosaur
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
"Many thought they knew its weakness. They are dead."
—Kelsien, the Plague
7/3
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Zirda, the Dawnwaker

Zirda, the Dawnwaker {1}{R/W}{R/W}

Legendary Creature - Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability.
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
3/3
Zo-Zu the Punisher

Zo-Zu the Punisher {1}{R}{R}

Legendary Creature - Goblin Warrior
Whenever a land enters, Zo-Zu the Punisher deals 2 damage to that land's controller.
He does not tolerate intruders.
2/2
Zodiac Dog

Zodiac Dog {2}{R}

Creature - Dog
Mountainwalk
". . . Jiang Wei alone still strove with might and main: / Nine times more he fought the north-in vain. . . ."
2/2