2055 cards found
Gale, Primeval Conduit

Gale, Primeval Conduit {3}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Storm Conduit

Gale, Storm Conduit {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Temporal Conduit

Gale, Temporal Conduit {3}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit
  • Alchemy Horizons: Baldur's Gate
Galea, Kindler of Hope

Galea, Kindler of Hope {1}{G}{W}{U}

Legendary Creature - Elf Knight
Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
4/4
Game-Trail Changeling

Game-Trail Changeling {3}{G}{G}

Creature - Shapeshifter
Changeling
Trample
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run
4/4
Gandalf the White

Gandalf the White {3}{W}{W}

Legendary Creature - Avatar Wizard
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
Gangrenous Goliath

Gangrenous Goliath {3}{B}{B}

Creature - Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Cabal clerics don't heal the sick—they heal the dead.
4/4
  • Onslaught
Garbage Elemental (e)

Garbage Elemental (e) {4}{R}

Creature - Elemental
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
4/3
  • Unstable
Garenbrig Paladin

Garenbrig Paladin {4}{G}

Creature - Giant Knight
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters with a +1/+1 counter on it.
Garenbrig Paladin can't be blocked by creatures with power 2 or less.
4/4
  • Throne of Eldraine
Gargantuan Slabhorn
Invasion of Pyrulea

Gargantuan Slabhorn

Creature - Beast
(Color indicator: Gargantuan Slabhorn is blue and green)
Trample, ward {2}
Other transformed permanents you control have trample and ward {2}.
To the slabhorn, the branches of the Invasion Tree were as brittle as the stems of a Pyrulean fern.
4/4
Card has other part: Invasion of Pyrulea
  • March of the Machine
Garna, Bloodfist of Keld

Garna, Bloodfist of Keld {1}{B}{R}{R}

Legendary Creature - Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Keldons live for the fervor of battle, as eager to receive scars as they are to give them.
4/3
Garruk's Harbinger

Garruk's Harbinger {1}{G}{G}

Creature - Beast
Hexproof from black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Garruk's Packleader

Garruk's Packleader {4}{G}

Creature - Beast
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
4/4
Geist-Fueled Scarecrow

Geist-Fueled Scarecrow {4}

Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
"It'll keep the crows away. Works on neighbors too."
—Old Rutstein
4/4
  • Eldritch Moon
Geistcatcher's Rig

Geistcatcher's Rig {6}

Artifact Creature - Construct
When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying.
The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
4/5
  • Innistrad
Gelatinous Cube

Gelatinous Cube {2}{B}{B}

Creature - Ooze
Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.
Dissolve{X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
4/3
  • Adventures in the Forgotten Realms Promos 105a 105p 105s
  • Adventures in the Forgotten Realms 105 313
Gempalm Polluter

Gempalm Polluter {5}{B}

Creature - Zombie
Cycling {B}{B}
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3
Gemrazer

Gemrazer {3}{G}

Creature - Beast
Mutate {1}{G}{G}
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
4/4
General Marhault Elsdragon

General Marhault Elsdragon {2}{R}{G}

Legendary Creature - Elf Warrior
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Driven by rage, directed by his emperor's claw.
4/4
  • Dominaria United Commander 31 53
Generous Soul
Beloved Beggar

Generous Soul

Creature - Spirit
(Color indicator: Generous Soul is white)
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
As long as evil threatens his town, the Blessed Sleep can wait.
4/4
Card has other part: Beloved Beggar
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Not dryad, centaur, or avatar but life itself.
4/4
Genestealer Patriarch

Genestealer Patriarch {4}{U}

Creature - Tyranid
Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.
4/4
  • Warhammer 40,000 Commander 22 22★
Geode Rager

Geode Rager {4}{R}{R}

Creature - Elemental
First strike
Landfall — Whenever a land you control enters, goad each creature target player controls.
Its crystalline core refracts light into chaos.
4/3
Geothermal Kami

Geothermal Kami {3}{G}

Creature - Spirit
When Geothermal Kami enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
A mysterious kami will sometimes appear to overworked monks and offer them a warm, relaxing bath.
4/3
  • Kamigawa: Neon Dynasty
Gerrard's Irregulars

Gerrard's Irregulars {4}{R}

Creature - Human Soldier
Trample, haste
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
4/2
  • Mercadian Masques