4174 cards found
Corrupt Court Official

Corrupt Court Official {1}{B}

Creature - Human Advisor
When Corrupt Court Official enters the battlefield, target opponent discards a card.
1/1
Corrupt Eunuchs

Corrupt Eunuchs {3}{R}

Creature - Human Advisor
When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
2/2
Cosmic Horror

Cosmic Horror {3}{B}{B}{B}

Creature - Horror
First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
". . . [S]creams of horror rend th' affrighted skies."
—Alexander Pope, The Rape of the Lock
7/7
Council of Advisors

Council of Advisors {2}{U}

Creature - Human Advisor
When Council of Advisors enters the battlefield, draw a card.
Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals.
1/1
  • Portal Three Kingdoms
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.
Counsel of the Soratami

Counsel of the Soratami {2}{U}

Sorcery
Draw two cards.
"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."
Counterbalance

Counterbalance {U}{U}

Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counterintelligence

Counterintelligence {2}{U}{U}

Sorcery
Return one or two target creatures to their owners' hands.
Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed his old friend, a Wei advisor, to steal a planted letter forged as if from Wei's two best admirals.
  • Portal Three Kingdoms
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
For a time, she was Radiant.
Covetous Dragon

Covetous Dragon {4}{R}

Creature - Dragon
Flying
When you control no artifacts, sacrifice Covetous Dragon.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
6/5
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
"Quint-Blaster" Inventor Promises Five Times the Fun
Related card: Kayla's Kindling
Crafty Octopus

Crafty Octopus {2}{U}

Host Creature - Octopus Rigger
When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/3
  • Unstable
Crafty Pathmage

Crafty Pathmage {2}{U}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
1/1
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
Card has other part: Timbercrown Pathway
Cramped Bunker

Cramped Bunker {4}{R}{G}

Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Cranial Plating

Cranial Plating {2}

Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1}
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
"Uni! Uni! I knew you'd come back!"
—Bobby
Crash of Rhinos

Crash of Rhinos {6}{G}{G}

Creature - Rhino
Trample
Love is like a rhino, short-sighted and hasty; if it cannot find a way, it will make a way.
—Femeref adage
8/4
Crashing Boars

Crashing Boars {3}{G}{G}

Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Craw Giant

Craw Giant {3}{G}{G}{G}{G}

Creature - Giant
Trample
Rampage 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4