7321 cards found
Vampiric Rites

Vampiric Rites {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.
Vampiric Sliver

Vampiric Sliver {3}{B}

Creature - Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
They draw upon the strength of their hive and of their victims.
3/3
  • Time Spiral
Vampiric Spirit

Vampiric Spirit {2}{B}{B}

Creature - Spirit
Flying
When Vampiric Spirit enters, you lose 4 life.
4/3
Vampiric Touch

Vampiric Touch {2}{B}

Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
  • Portal
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vampirism

Vampirism {1}{B}

Enchantment - Aura
Enchant creature
When Vampirism enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Vanguard's Shield

Vanguard's Shield {2}

Artifact - Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip {3}
Wars are not fought on a single front.
  • Avacyn Restored
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
When Atraxa first arrived, the people of New Capenna rejoiced at the sight of such a grand angel. Then the slaughter began.
Vanquisher's Axe

Vanquisher's Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
When a Keldon takes a trophy from an enemy, it's usually something they can use to kill more enemies.
  • Dominaria United
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Varragoth, Bloodsky Sire

Varragoth, Bloodsky Sire {2}{B}

Legendary Creature - Demon Rogue
Deathtouch
Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top.
"I waded through a river of fire to bring death to Bretagard."
2/3
Vashta Nerada

Vashta Nerada {2}{B}

Creature - Alien Horror
Indestructible
Shadow
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
"Hey, who turned out the lights?"
1/1
Vat Emergence

Vat Emergence {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate.
The first rebirth is a reward. The fifty-first is a punishment.
  • Phyrexia: All Will Be One
Vat of Rebirth

Vat of Rebirth {B}

Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.
{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Phyrexia: All Will Be One
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault Plunderer

Vault Plunderer {2}{B}

Creature - Human Rogue
When Vault Plunderer enters, target player draws a card and loses 1 life.
"Kind of them to put all their valuables in the same place."
3/1
  • Outlaws of Thunder Junction
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Vebulid

Vebulid {B}

Creature - Phyrexian Horror
Vebulid enters with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
0/0
  • Urza's Saga
Vectis Gloves

Vectis Gloves {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has artifact landwalk.
Equip {2}
Thieves love technological innovations almost as much as artificers do.
  • Modern Horizons 2
Vector Asp

Vector Asp {1}

Artifact Creature - Phyrexian Snake
{B}: Vector Asp gains infect until end of turn.
Phyrexia's machines take inspiration from nature. Twisted, disturbing inspiration.
1/1
  • Scars of Mirrodin
Vedalken Orrery

Vedalken Orrery {4}

Artifact
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
Vedalken Shackles

Vedalken Shackles {3}

Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Veilborn Ghoul

Veilborn Ghoul {4}{B}

Creature - Zombie
Veilborn Ghoul can't block.
Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.
Liliana's voice carries far, reaching beyond the cold pall of death.
4/1
  • Magic 2013
Veiled Shade

Veiled Shade {2}{B}

Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
"I sang songs of sorrow for my lost love. Imagine my horror when, one night, they were answered."
—Milana, Orzhov prelate
2/2
  • Guilds of Ravnica
Veilstone Amulet

Veilstone Amulet {3}

Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Sometimes it's ostentatious to go unseen.
  • Future Sight