9386 cards found
Sage of Fables

Sage of Fables {2}{U}

Creature - Merfolk Wizard
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
"There is no secret that cannot be sold."
2/2
Sage of Hours

Sage of Hours {1}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
1/1
  • Journey into Nyx
Sage of Lat-Nam

Sage of Lat-Nam {1}{U}

Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
Within each device is a spark of its creator's soul. Within each sage is a lamp that awaits that spark.
1/2
Related card: Golgothian Sylex
Sage's Dousing

Sage's Dousing {2}{U}

Kindred Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim
  • Morningtide
Sage's Row Denizen

Sage's Row Denizen {2}{U}

Creature - Vedalken Wizard
Whenever another blue creature you control enters, target player mills two cards.
"I offer you wisdom untainted by false loyalty, learning free of any guild's agenda."
2/3
Sages of the Anima

Sages of the Anima {3}{G}{U}

Creature - Elf Wizard
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Godtrackers found new pantheons of beast-gods beyond Naya's borders.
3/4
  • Alara Reborn
Sai of the Shinobi

Sai of the Shinobi {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach Sai of the Shinobi to it.
Equip {2}
The passing of the sai presages the end of the old clan and the ascent of the new.
Sakashima the Impostor

Sakashima the Impostor {2}{U}{U}

Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3/1
Sakashima's Student

Sakashima's Student {2}{U}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
You may have Sakashima's Student enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
0/0
Sakiko, Mother of Summer

Sakiko, Mother of Summer {4}{G}{G}

Legendary Creature - Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
3/3
  • Commander Masters 319 570
  • Betrayers of Kamigawa
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Sakura-Tribe Scout

Sakura-Tribe Scout {G}

Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
1/1
Sakura-Tribe Springcaller

Sakura-Tribe Springcaller {3}{G}

Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2/4
  • Betrayers of Kamigawa
Salt Marsh

Salt Marsh

Land
Salt Marsh enters tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Saltblast

Saltblast {3}{W}{W}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Saltfield Recluse

Saltfield Recluse {2}{W}

Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
Saltskitter

Saltskitter {3}{W}

Creature - Wurm
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Future Sight
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Salvage Slasher

Salvage Slasher {1}{B}

Artifact Creature - Human Rogue
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.
1/1
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
6/4
Salvaging Station

Salvaging Station {6}

Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
  • Fifth Dawn
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Samurai Enforcers

Samurai Enforcers {4}{W}{W}

Creature - Human Samurai
Bushido 2
From the moment they swore their oaths, they belonged to their lord, sword and soul.
4/4
  • Champions of Kamigawa