2579 cards found
Elvish Pioneer

Elvish Pioneer {G}

Creature - Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
"Destruction is the work of an afternoon. Creation is the work of a lifetime."
1/1
Elvish Reclaimer

Elvish Reclaimer {G}

Creature - Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1/2
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
1/1
Elvish Scrapper

Elvish Scrapper {G}

Creature - Elf
{G}, {T}, Sacrifice this creature: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
Elvish Skysweeper

Elvish Skysweeper {G}

Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
Embereth Veteran

Embereth Veteran {R}

Creature - Human Knight
{1}, Sacrifice this creature: Create a Young Hero Role token attached to another target creature.
2/1
  • Wilds of Eldraine
Embiggen

Embiggen {G}

Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
"Flea circus? No, flee circus!"
  • Unfinity 137 423
Embodiment of Spring

Embodiment of Spring {U}

Creature - Elemental
{1}{G}, {T}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow.
0/3
Emerald Charm

Emerald Charm {G}

Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Emerge Unscathed

Emerge Unscathed {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
  • Portal Three Kingdoms
Empty-Shrine Kannushi

Empty-Shrine Kannushi {W}

Creature - Human Cleric
This creature has protection from the colors of permanents you control.
"Crease the folds, bend the paper, turn the spirits, shield the soul."
1/1
Encampment Keeper

Encampment Keeper {W}

Creature - Dog
First strike
{7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
1/1
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Enclave Cryptologist

Enclave Cryptologist {U}

Creature - Merfolk Wizard
Level up {1}{U}
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
0/1
Encroach

Encroach {B}

Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
"The rate of spread in this region is unacceptable. Start again."
—Davvol, Evincar of Rath
  • Urza's Destiny
End the Festivities

End the Festivities {R}

Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
When the defenses around Lurenbraum Fortress faltered, the Crimson Ballroom received some unexpected guests.
Enduring Bondwarden

Enduring Bondwarden {W}

Creature - Human Scout
Backup 1
When this creature dies, put its counters on target creature you control.
"I will be with you. Always."
0/1
  • March of the Machine
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Engine Rat

Engine Rat {B}

Creature - Zombie Rat
Deathtouch
{5}{B}: Each opponent loses 2 life.
In a land of undeath, permanent pest control solutions are few and far between.
1/1
  • Aetherdrift
Engulfing Flames

Engulfing Flames {R}

Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R}
Enlightened Tutor

Enlightened Tutor {W}

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"Organization is often undervalued but rarely unjustified."
—Frasio, royal archivist
Enshrouding Mist

Enshrouding Mist {W}

Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.
  • Magic Origins
Enslaved Dwarf

Enslaved Dwarf {R}

Creature - Dwarf
{R}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
Captive dwarves always regain their freedom, either through escape or through a desperate, fiery death.
1/1
  • Torment
Enter the Enigma

Enter the Enigma {U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.
  • Duskmourn: House of Horror