718 cards found
Twinblade Geist
Twinblade Invocation

Twinblade Geist {1}{W}

Creature - Spirit Warrior
Double strike
Disturb {2}{W}
She faced down a howlpack alone, saving her town at the cost of her life.
1/1
Card has other part: Twinblade Invocation
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist
Twists and Turns
Mycoid Maze

Twists and Turns {G}

Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform Twists and Turns.
Card has other part: Mycoid Maze
  • The Lost Caverns of Ixalan
Ulrich of the Krallenhorde
Ulrich, Uncontested Alpha

Ulrich of the Krallenhorde {3}{R}{G}

Legendary Creature - Human Werewolf
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
4/4
Card has other part: Ulrich, Uncontested Alpha
Ulrich, Uncontested Alpha
Ulrich of the Krallenhorde

Ulrich, Uncontested Alpha

Legendary Creature - Werewolf
(Color indicator: Ulrich, Uncontested Alpha is red and green)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
6/6
Card has other part: Ulrich of the Krallenhorde
Ultra Magnus, Armored Carrier
Ultra Magnus, Tactician

Ultra Magnus, Armored Carrier

Legendary Artifact - Vehicle
(Color indicator: Ultra Magnus, Armored Carrier is white, red, and green)
Living metal
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
4/7
Card has other part: Ultra Magnus, Tactician
  • Transformers 15b 29b
Ultra Magnus, Tactician
Ultra Magnus, Armored Carrier

Ultra Magnus, Tactician {4}{R}{G}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}{G}{W}
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
7/7
Card has other part: Ultra Magnus, Armored Carrier
  • Transformers 15a 29a
Ulvenwald Abomination
Ulvenwald Captive

Ulvenwald Abomination

Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
"The Eldrazi are all too practiced at twisting natural into unnatural."
—Nissa Revane
4/6
Card has other part: Ulvenwald Captive
Ulvenwald Behemoth
Ulvenwald Oddity

Ulvenwald Behemoth

Creature - Beast Horror
(Color indicator: Ulvenwald Behemoth is green)
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
"We've learned enough! I say we run."
—Alena, Kessig trapper
8/8
Card has other part: Ulvenwald Oddity
Ulvenwald Captive
Ulvenwald Abomination

Ulvenwald Captive {1}{G}

Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
"Even on a plane as dark as this one, nature will organize a defense against the unnatural."
—Nissa Revane
1/2
Card has other part: Ulvenwald Abomination
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Ulvenwald Oddity
Ulvenwald Behemoth

Ulvenwald Oddity {2}{G}{G}

Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."
—Halana, Kessig ranger
4/4
Card has other part: Ulvenwald Behemoth
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
  • Innistrad
Unhallowed Cathar
Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
Unhallowed Cathar can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
  • Dark Ascension
Unholy Fiend
Cloistered Youth

Unholy Fiend

Creature - Horror
(Color indicator: Unholy Fiend is black)
At the beginning of your end step, you lose 1 life.
The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
3/3
Card has other part: Cloistered Youth
  • Innistrad
Unimpeded Trespasser
Uninvited Geist

Unimpeded Trespasser

Creature - Spirit
(Color indicator: Unimpeded Trespasser is blue)
Unimpeded Trespasser can't be blocked.
Knocking was simply a formality.
3/3
Card has other part: Uninvited Geist
  • Shadows over Innistrad
Uninvited Geist
Unimpeded Trespasser

Uninvited Geist {2}{U}

Creature - Spirit
Skulk
When Uninvited Geist deals combat damage to a player, transform it.
A slow knock at midnight is best left unanswered.
2/2
Card has other part: Unimpeded Trespasser
  • Shadows over Innistrad
Unstable Glyphbridge
Sandswirl Wanderglyph

Unstable Glyphbridge {3}{W}{W}

Artifact
When Unstable Glyphbridge enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W}
Card has other part: Sandswirl Wanderglyph
  • The Lost Caverns of Ixalan 41a 358a
Untamed Pup
Hound Tamer

Untamed Pup

Creature - Werewolf
(Color indicator: Untamed Pup is green)
Trample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound
4/4
Card has other part: Hound Tamer
Urabrask
The Great Work

Urabrask {2}{R}{R}

Legendary Creature - Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.
{R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
Card has other part: The Great Work
Valor's Reach Tag Team
Invasion of Kylem

Valor's Reach Tag Team

Sorcery
(Color indicator: Valor's Reach Tag Team is white and red)
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
"Let's give these creeps the old one-two!"
Card has other part: Invasion of Kylem
  • March of the Machine
Vance's Blasting Cannons
Spitfire Bastion

Vance's Blasting Cannons {3}{R}

Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
With a broadside assault, Captain Vance carved the cliffs to form her new home.
Card has other part: Spitfire Bastion
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Vector Glider
The Modern Age

Vector Glider

Enchantment Creature - Spirit
(Color indicator: Vector Glider is blue)
Flying
It drifted from the spirit realm into a neon world full of new possibilities . . . and decided to stay.
2/3
Card has other part: The Modern Age
  • Kamigawa: Neon Dynasty
Vengeful Strangler
Strangling Grasp

Vengeful Strangler {1}{B}

Creature - Human Rogue
Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
As the flames consumed the killer, his eyes remained fixed on the executioner's face, his hands twitching like angry spiders.
2/1
Card has other part: Strangling Grasp