9386 cards found
Rootgrapple

Rootgrapple {4}{G}

Kindred Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
  • Lorwyn
Rootrunner

Rootrunner {2}{G}{G}

Creature - Spirit
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3
3/3
Roots of All Evil

Roots of All Evil

Scheme
When you set this scheme in motion, create five 1/1 green Saproling creature tokens.
"I assure you, these are not the kind that thrive on sunlight and water."
  • Archenemy Schemes
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets . . . unless you don't like your other pets.
2/2
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Matriarch

Rootwater Matriarch {2}{U}{U}

Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
Rorix Bladewing

Rorix Bladewing {3}{R}{R}{R}

Legendary Creature - Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5
Rosheen Meanderer

Rosheen Meanderer {3}{R/G}

Legendary Creature - Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
4/4
Rot Farm Skeleton

Rot Farm Skeleton {2}{B}{G}

Creature - Plant Skeleton
Rot Farm Skeleton can't block.
{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4/1
  • Dragon's Maze
Rot Wolf

Rot Wolf {2}{G}

Creature - Phyrexian Wolf
Infect
Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
2/2
Rotcrown Ghoul

Rotcrown Ghoul {4}{U}

Creature - Zombie
When Rotcrown Ghoul dies, target player mills five cards.
"Don't look into its eyes. It's thinking things no dead thing should think."
—Captain Eberhart
3/3
  • Avacyn Restored
Rotted Hulk

Rotted Hulk {3}{B}

Creature - Elemental
The hulk rose from the sea and loomed over the Champion. Pinned beneath the twisting, rotted planks of wood was the body of Kaliaros, the helmsman of her former crew, and beside him the captain, Photine.
—The Theriad
2/5
  • Journey into Nyx
Rotted Hystrix

Rotted Hystrix {4}{G}

Creature - Phyrexian Beast
Vorinclex had no grand plan. The oil did its own work, evolving creatures into worthy predators.
3/6
  • New Phyrexia
Rotted Ones, Lay Siege

Rotted Ones, Lay Siege

Scheme
When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.
"Don't come back until you've got brains in your teeth."
  • Archenemy Schemes
Rotting Fensnake

Rotting Fensnake {3}{B}

Creature - Zombie Snake
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
  • Innistrad
Rotting Legion

Rotting Legion {4}{B}

Creature - Zombie
Rotting Legion enters tapped.
Zombies have one speed: shamble.
4/5
  • Magic 2011
Rotting Rats

Rotting Rats {1}{B}

Creature - Zombie Rat
When Rotting Rats enters, each player discards a card.
Unearth {1}{B}
1/1
Rough

Rough {1}{R}

Sorcery
Rough deals 2 damage to each creature without flying.
Card has other part: Tumble
Roughshod Mentor

Roughshod Mentor {5}{G}

Creature - Giant Warrior
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
5/4
Rouse the Mob

Rouse the Mob {R}

Instant
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
  • Journey into Nyx
Rousing of Souls

Rousing of Souls {2}{W}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
"We remember. We rise."
  • Conspiracy
Rout

Rout {3}{W}{W}

Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Royal Assassin

Royal Assassin {1}{B}{B}

Creature - Human Assassin
{T}: Destroy target tapped creature.
An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.
1/1
Rubbleback Rhino

Rubbleback Rhino {4}{G}

Creature - Rhino
Hexproof
The trouble started when a street urchin bet a goblin he could ride one until the clock on Shilbo's Tower struck thirteen.
3/4
  • Return to Ravnica
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3