7351 cards found
Trap the Trespassers

Trap the Trespassers {2}{U}

Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it.
  • Tales of Middle-earth Commander 25 108 427
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapjaw Kelpie

Trapjaw Kelpie {4}{G/U}{G/U}

Creature - Beast
Flash
Persist
Travelers in these waters leave a bit of themselves behind.
3/3
  • Eventide
Trapmaker's Snare

Trapmaker's Snare {1}{U}

Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
"Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside."
  • Zendikar
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traumatize

Traumatize {3}{U}{U}

Sorcery
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters, choose a land type.
When Traveler's Cloak enters, draw a card.
Enchanted creature has landwalk of the chosen type.
Traverse Eternity

Traverse Eternity {2}{U}{U}

Sorcery
Draw cards equal to the highest mana value among historic permanents you control.
"Know thine enemy. Admirable advice."
—The Fourth Doctor
Trawler Drake

Trawler Drake {2}{U}

Creature - Phyrexian Drake
Flying
Trawler Drake enters with an oil counter on it.
Trawler Drake gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
0/0
  • Phyrexia: All Will Be One
Traxos, Scourge of Kroog

Traxos, Scourge of Kroog {4}

Legendary Artifact Creature - Construct
Trample
Traxos, Scourge of Kroog enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos.
7/7
Treacherous Trapezist

Treacherous Trapezist {1}{U}{U}

Creature - Porcupine Performer
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
2/3
  • Unfinity 60 346
Treachery

Treachery {3}{U}{U}

Enchantment - Aura
Enchant creature
When Treachery enters, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade
  • Urza's Destiny
Treason of Isengard

Treason of Isengard {2}{U}

Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2.
  • The Lord of the Rings: Tales of Middle-earth 74 525
Treasure Chest

Treasure Chest {3}

Artifact
{4}, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Related card: Break Expectations
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
Treasure Hunt

Treasure Hunt {1}{U}

Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"The longer the journey, the more one learns."
—Isanke, Halimar seastalker
Treasure Keeper

Treasure Keeper {4}

Artifact Creature - Construct
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
3/3
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Treasure Map
Treasure Cove

Treasure Map {2}

Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.
Card has other part: Treasure Cove
Treasure Trove

Treasure Trove {2}{U}{U}

Enchantment
{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"
Treetop Sentinel

Treetop Sentinel {2}{U}{U}

Creature - Bird Soldier
Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.
2/3
  • Odyssey
Trench Behemoth

Trench Behemoth {5}{U}{U}

Creature - Kraken
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
7/7
  • Commander Legends
Trench Gorger

Trench Gorger {6}{U}{U}

Creature - Leviathan
Trample
When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
6/6
Trepanation Blade

Trepanation Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}