9386 cards found
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Roil Elemental

Roil Elemental {3}{U}{U}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control Roil Elemental.
A vortex that devours everything—even the souls of the living.
3/2
Roiling Horror

Roiling Horror {3}{B}{B}

Creature - Horror
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—{X}{B}{B}{B}. X can't be 0.
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
*/*
  • Planar Chaos
Roiling Terrain

Roiling Terrain {2}{R}{R}

Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
"The trembling lands ruptured, leaving an open door for things from below to emerge."
—Screed of the Mul Daya
  • Worldwake
Rollick of Abandon

Rollick of Abandon {3}{R}{R}

Sorcery
All creatures get +2/-2 until end of turn.
"Embrace every moment, for it could be your last."
—Xenagos, god of revels
  • Journey into Nyx
Rolling Spoil

Rolling Spoil {2}{G}{G}

Sorcery
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.
  • Ravnica: City of Guilds
Rolling Stones

Rolling Stones {1}{W}

Enchantment
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
Rolling Temblor

Rolling Temblor {2}{R}

Sorcery
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R}
When demons open a path to your front door, it's time to move.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Such rage," thought Vhati, gazing up at the thunderhead from the Predator. "It is Greven's mind manifest."
Ronin Cavekeeper

Ronin Cavekeeper {5}{R}

Creature - Human Samurai
Bushido 2
The akki were surprised to encounter a human who could fight in the caves as well as they.
4/3
  • Saviors of Kamigawa
Ronin Cliffrider

Ronin Cliffrider {3}{R}{R}

Creature - Human Samurai
Bushido 1
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2/2
  • Betrayers of Kamigawa
Ronin Houndmaster

Ronin Houndmaster {2}{R}

Creature - Human Samurai
Haste
Bushido 1
Some samurai fell so far out of grace that only dogs would keep them company.
2/2
  • Champions of Kamigawa
Ronin Warclub

Ronin Warclub {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach Ronin Warclub to that creature.
Equip {5}
  • Betrayers of Kamigawa
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
  • Coldsnap
Ronom Serpent

Ronom Serpent {5}{U}

Snow Creature - Serpent
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.
5/6
  • Coldsnap
Ronom Unicorn

Ronom Unicorn {1}{W}

Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
Roofstalker Wight

Roofstalker Wight {1}{B}

Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
Rooftop Storm

Rooftop Storm {5}{U}

Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Roon of the Hidden Realm

Roon of the Hidden Realm {2}{G}{W}{U}

Legendary Creature - Rhino Soldier
Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Time and space are just new battlefields to be mastered."
4/4
Root Maze

Root Maze {G}

Enchantment
Artifacts and lands enter tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
2/2
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6