6696 cards found
Will-Forged Golem

Will-Forged Golem {6}

Artifact Creature - Golem
Convoke
The modular nature of the automaton's design makes assembly perfectly intuitive.
4/4
  • Magic 2015
Willowdusk, Essence Seer

Willowdusk, Essence Seer {1}{B}{G}

Legendary Creature - Dryad Druid
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
3/3
Wilson, Ardent Bear

Wilson, Ardent Bear {1}{R}{G}

Legendary Creature - Bear Warrior
Double strike, reach, trample
Ward {2}
{1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3
Related cards: Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Bear Comrade

Wilson, Bear Comrade {1}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Specialize {4}
2/2
Related cards: Wilson, Ardent Bear Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Fearsome Bear

Wilson, Fearsome Bear {1}{B}{G}

Legendary Creature - Bear Warrior
Menace, reach, trample
Ward {2}
{1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
4/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Majestic Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Majestic Bear

Wilson, Majestic Bear {1}{G}{G}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
5/5
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Subtle Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Refined Grizzly

Wilson, Refined Grizzly {1}{G}

Legendary Creature - Bear Warrior
This spell can't be countered.
Vigilance, reach, trample
Ward {2}
Choose a Background
2/2
  • Commander Legends: Battle for Baldur's Gate 261 411 522
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Wilson, Urbane Bear

Wilson, Urbane Bear {1}{G}{W}

Legendary Creature - Bear Warrior
Reach, trample, lifelink
Ward {2}
{1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
3/4
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Subtle Bear
  • Alchemy Horizons: Baldur's Gate
Windwright Mage

Windwright Mage {W}{U}{B}

Artifact Creature - Human Wizard
Lifelink
Windwright Mage has flying as long as an artifact card is in your graveyard.
She knows the names and secrets of each of Esper's twenty-three winds.
2/2
  • Shards of Alara
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa
Winged Boots

Winged Boots {1}{U}

Artifact - Equipment
Equipped creature has flying and ward {4}.
Equip {1}
Get carried away.
Winged Temple of Orazca
Hadana's Climb

Winged Temple of Orazca

Legendary Land
{T}: Add one mana of any color.
{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Card has other part: Hadana's Climb
Wingrattle Scarecrow

Wingrattle Scarecrow {3}

Artifact Creature - Scarecrow
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature.
2/2
  • Shadowmoor
Wings of Hubris

Wings of Hubris {2}

Artifact - Equipment
Equipped creature has flying.
Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip {1}
Dalakos's invention worked . . . until it didn't.
  • Theros Beyond Death
Winota, Joiner of Forces

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces (Alchemy)
Winota, Joiner of Forces (Alchemy)

Winota, Joiner of Forces (Alchemy) {2}{R}{W}

Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces
  • Ikoria: Lair of Behemoths
Winter Moon

Winter Moon {2}

Artifact
Players can't untap more than one nonbasic land during their untap steps.
"The sun and moon have decided to make a competition of our misery."
—Naromin, veteran explorer
Winter Orb

Winter Orb {2}

Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Winter, Cynical Opportunist

Winter, Cynical Opportunist {2}{B}{G}

Legendary Creature - Human Warlock
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
2/5
  • Duskmourn: House of Horror Commander
Winter, Misanthropic Guide

Winter, Misanthropic Guide {1}{B}{R}{G}

Legendary Creature - Human Warlock
Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
3/4
  • Duskmourn: House of Horror Promos 240p 240s
  • Duskmourn: House of Horror 240 365
Wirecat

Wirecat {4}

Artifact Creature - Cat
Wirecat can't attack or block if an enchantment is on the battlefield.
Its purr is the sound of iron filings sliding down satin.
4/3
  • Urza's Saga
Wirefly Hive

Wirefly Hive {3}

Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
"The lifespan of a wirefly can be precisely described as 'short.'"
—Bruenna, Neurok leader
  • Darksteel
Wishclaw Talisman

Wishclaw Talisman {1}{B}

Artifact
Wishclaw Talisman enters with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
Wishing Well

Wishing Well {3}{U}

Artifact
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.