30076 cards found
Ambergris, Agent of Law

Ambergris, Agent of Law {2}{R}{W}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Progress

Ambergris, Agent of Progress {2}{U}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Progress attacks, you may discard your hand and draw three cards.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Tyranny

Ambergris, Agent of Tyranny {2}{B}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Citadel Agent

Ambergris, Citadel Agent {2}{R}

Legendary Creature - Dwarf Cleric
Haste
Specialize {3}
Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.
3/2
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny
  • Alchemy Horizons: Baldur's Gate
Ambiguity

Ambiguity {2}{U}{U}

Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
  • Unhinged
Ambition's Cost

Ambition's Cost {3}{B}

Sorcery
You draw three cards and you lose 3 life.
"Knowledge demands sacrifice."
Ambitious Aetherborn

Ambitious Aetherborn {4}{B}

Creature - Aetherborn Artificer
Fabricate 1
Aetherborn who are unwilling to accept the decomposition of their bodies invent ways to preserve and augment themselves.
4/3
Ambitious Assault

Ambitious Assault {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card.
In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.
  • Kamigawa: Neon Dynasty
Ambitious Dragonborn

Ambitious Dragonborn {3}{G}

Creature - Dragon Barbarian
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
The raging green dragon left destruction—and at least one admirer—in its wake.
0/0
Ambitious Farmhand
Seasoned Cathar

Ambitious Farmhand {1}{W}

Creature - Human Peasant
When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1/1
Card has other part: Seasoned Cathar
Ambulatory Edifice

Ambulatory Edifice {2}{B}

Artifact Creature - Phyrexian Construct
When Ambulatory Edifice enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
The Mirran forces thought they'd vanquished their foes . . . until a nearby monument got up and started stalking toward them.
3/2
  • Phyrexia: All Will Be One
Ambuscade

Ambuscade {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Spent a lifetime learning from predators. Picked up a few tricks."
Ambuscade Shaman

Ambuscade Shaman {2}{B}

Creature - Orc Shaman
Whenever Ambuscade Shaman or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash {3}{B}
2/2
  • Dragons of Tarkir
Ambush

Ambush {3}{R}

Instant
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
Related card: Apocalypse Chime
  • Homelands
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Ambush Gigapede

Ambush Gigapede {4}{B}{B}

Creature - Insect
Flash
When Ambush Gigapede enters, target creature an opponent controls gets -2/-2 until end of turn.
"First rule of crossing Blacksnag Bog: if you can't see the bottom, don't."
—Chance Mulligan, wilderness guide
6/2
  • Outlaws of Thunder Junction
Ambush Krotiq

Ambush Krotiq {5}{G}

Creature - Insect
Trample
When Ambush Krotiq enters, return another creature you control to its owner's hand.
The Abzan merchants soon discovered why this route was clear of dragons.
5/5
  • Fate Reforged
Ambush Paratrooper

Ambush Paratrooper {1}{W}

Creature - Human Soldier
Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn.
"It would be folly to fight a dragon engine head-on. Let's hit it from above."
1/2
  • The Brothers' War
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash
Deathtouch
"Living creatures seldom impress me. But I like this one."
—Uta Falkenrath
2/1
Related card: Jessie Zane, Fangbringer
Amethyst Dragon

Amethyst Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
"At least it's a beautiful way to die."
—Erinis, gloom stalker
4/4
Card has other part: Explosive Crystal
  • Commander Legends: Battle for Baldur's Gate
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Ammit Eternal

Ammit Eternal {2}{B}

Creature - Zombie Crocodile Demon
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5
Amnesia

Amnesia {3}{U}{U}{U}

Sorcery
Target player reveals their hand and discards all nonland cards.
"When one has witnessed the unspeakable, 'tis sometimes better to forget."
—Vervamon the Elder